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jMonkeyEngine is a 3D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2018 jMonkeyEngine
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*
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* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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package com.jme3.bullet.joints;
import com.jme3.bullet.objects.PhysicsRigidBody;
import com.jme3.math.Matrix3f;
import com.jme3.math.Vector3f;
/**
* A 6 degree-of-freedom joint based on Bullet's btGeneric6DofSpringConstraint.
*
* From the Bullet manual:
* This generic constraint can emulate a variety of standard constraints, by
* configuring each of the 6 degrees of freedom (dof). The first 3 dof axis are
* linear axis, which represent translation of rigidbodies, and the latter 3 dof
* axis represent the angular motion. Each axis can be either locked, free or
* limited. On construction of a new btGeneric6DofSpring2Constraint, all axis
* are locked. Afterwards the axis can be reconfigured. Note that several
* combinations that include free and/or limited angular degrees of freedom are
* undefined.
*
* For each axis:
* - Lowerlimit = Upperlimit → axis is locked
* - Lowerlimit > Upperlimit → axis is free
* - Lowerlimit < Upperlimit → axis it limited in that range
*
*
* @author normenhansen
*/
public class SixDofSpringJoint extends SixDofJoint {
final boolean springEnabled[] = new boolean[6];
final float equilibriumPoint[] = new float[6];
final float springStiffness[] = new float[6];
final float springDamping[] = new float[6]; // between 0 and 1 (1 == no damping)
/**
* No-argument constructor needed by SavableClassUtil. Do not invoke
* directly!
*/
public SixDofSpringJoint() {
}
/**
* Instantiate a SixDofSpringJoint. To be effective, the joint must be added
* to a physics space.
*
* @param nodeA the 1st body connected by the joint (not null, alias
* created)
* @param nodeB the 2nd body connected by the joint (not null, alias
* created)
* @param pivotA the local offset of the connection point in node A (not
* null, alias created)
* @param pivotB the local offset of the connection point in node B (not
* null, alias created)
* @param rotA the local orientation of the connection to node A (not
* null, alias created)
* @param rotB the local orientation of the connection to node B (not
* null, alias created)
* @param useLinearReferenceFrameA true→use node A, false→use node
* B
*/
public SixDofSpringJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) {
super(nodeA, nodeB, pivotA, pivotB, rotA, rotB, useLinearReferenceFrameA);
}
/**
* Enable or disable the spring for the indexed degree of freedom.
*
* @param index which degree of freedom (≥0, <6)
* @param onOff true → enable, false → disable
*/
public void enableSpring(int index, boolean onOff) {
enableSpring(objectId, index, onOff);
}
native void enableSpring(long objctId, int index, boolean onOff);
/**
* Alter the spring stiffness for the indexed degree of freedom.
*
* @param index which degree of freedom (≥0, <6)
* @param stiffness the desired stiffness
*/
public void setStiffness(int index, float stiffness) {
setStiffness(objectId, index, stiffness);
}
native void setStiffness(long objctId, int index, float stiffness);
/**
* Alter the damping for the indexed degree of freedom.
*
* @param index which degree of freedom (≥0, <6)
* @param damping the desired viscous damping ratio (0→no damping,
* 1→critically damped, default=1)
*/
public void setDamping(int index, float damping) {
setDamping(objectId, index, damping);
}
native void setDamping(long objctId, int index, float damping);
/**
* Alter the equilibrium points for all degrees of freedom, based on the
* current constraint position/orientation.
*/
public void setEquilibriumPoint() { // set the current constraint position/orientation as an equilibrium point for all DOF
setEquilibriumPoint(objectId);
}
native void setEquilibriumPoint(long objctId);
/**
* Alter the equilibrium point of the indexed degree of freedom, based on
* the current constraint position/orientation.
*
* @param index which degree of freedom (≥0, <6)
*/
public void setEquilibriumPoint(int index){ // set the current constraint position/orientation as an equilibrium point for given DOF
setEquilibriumPoint(objectId, index);
}
native void setEquilibriumPoint(long objctId, int index);
@Override
native long createJoint(long objectIdA, long objectIdB, Vector3f pivotA, Matrix3f rotA, Vector3f pivotB, Matrix3f rotB, boolean useLinearReferenceFrameA);
}
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