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/*
 * Copyright (c) 2009-2018 jMonkeyEngine
 * All rights reserved.
 *
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 * modification, are permitted provided that the following conditions are
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 *
 * * Redistributions of source code must retain the above copyright
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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package com.jme3.bullet.joints;

import com.jme3.bullet.objects.PhysicsRigidBody;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.Matrix3f;
import com.jme3.math.Vector3f;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;

/**
 * A slider joint based on Bullet's btSliderConstraint.
 * 

* From the Bullet manual:
* The slider constraint allows the body to rotate around one axis and translate * along this axis. * * @author normenhansen */ public class SliderJoint extends PhysicsJoint { protected Matrix3f rotA, rotB; protected boolean useLinearReferenceFrameA; /** * No-argument constructor needed by SavableClassUtil. Do not invoke * directly! */ public SliderJoint() { } /** * Instantiate a SliderJoint. To be effective, the joint must be added to a * physics space. * * @param nodeA the 1st body connected by the joint (not null, alias * created) * @param nodeB the 2nd body connected by the joint (not null, alias * created) * @param pivotA the local offset of the connection point in node A (not * null, alias created) * @param pivotB the local offset of the connection point in node B (not * null, alias created) * @param rotA the local orientation of the connection to node A (not null, alias created) * @param rotB the local orientation of the connection to node B (not null, alias created) * @param useLinearReferenceFrameA true→use node A, false→use node * B */ public SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) { super(nodeA, nodeB, pivotA, pivotB); this.rotA = rotA; this.rotB = rotB; this.useLinearReferenceFrameA = useLinearReferenceFrameA; createJoint(); } /** * Instantiate a SliderJoint. To be effective, the joint must be added to a * physics space. * * @param nodeA the 1st body connected by the joint (not null, alias * created) * @param nodeB the 2nd body connected by the joint (not null, alias * created) * @param pivotA the local offset of the connection point in node A (not * null, alias created) * @param pivotB the local offset of the connection point in node B (not * null, alias created) * @param useLinearReferenceFrameA true→use node A, false→use node * B */ public SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, boolean useLinearReferenceFrameA) { super(nodeA, nodeB, pivotA, pivotB); this.rotA = new Matrix3f(); this.rotB = new Matrix3f(); this.useLinearReferenceFrameA = useLinearReferenceFrameA; createJoint(); } /** * Read the joint's lower limit for on-axis translation. * * @return the lower limit */ public float getLowerLinLimit() { return getLowerLinLimit(objectId); } private native float getLowerLinLimit(long objectId); /** * Alter the joint's lower limit for on-axis translation. * * @param lowerLinLimit the desired lower limit (default=-1) */ public void setLowerLinLimit(float lowerLinLimit) { setLowerLinLimit(objectId, lowerLinLimit); } private native void setLowerLinLimit(long objectId, float value); /** * Read the joint's upper limit for on-axis translation. * * @return the upper limit */ public float getUpperLinLimit() { return getUpperLinLimit(objectId); } private native float getUpperLinLimit(long objectId); /** * Alter the joint's upper limit for on-axis translation. * * @param upperLinLimit the desired upper limit (default=1) */ public void setUpperLinLimit(float upperLinLimit) { setUpperLinLimit(objectId, upperLinLimit); } private native void setUpperLinLimit(long objectId, float value); /** * Read the joint's lower limit for on-axis rotation. * * @return the lower limit angle (in radians) */ public float getLowerAngLimit() { return getLowerAngLimit(objectId); } private native float getLowerAngLimit(long objectId); /** * Alter the joint's lower limit for on-axis rotation. * * @param lowerAngLimit the desired lower limit angle (in radians, * default=0) */ public void setLowerAngLimit(float lowerAngLimit) { setLowerAngLimit(objectId, lowerAngLimit); } private native void setLowerAngLimit(long objectId, float value); /** * Read the joint's upper limit for on-axis rotation. * * @return the upper limit angle (in radians) */ public float getUpperAngLimit() { return getUpperAngLimit(objectId); } private native float getUpperAngLimit(long objectId); /** * Alter the joint's upper limit for on-axis rotation. * * @param upperAngLimit the desired upper limit angle (in radians, * default=0) */ public void setUpperAngLimit(float upperAngLimit) { setUpperAngLimit(objectId, upperAngLimit); } private native void setUpperAngLimit(long objectId, float value); /** * Read the joint's softness for on-axis translation between the limits. * * @return the softness */ public float getSoftnessDirLin() { return getSoftnessDirLin(objectId); } private native float getSoftnessDirLin(long objectId); /** * Alter the joint's softness for on-axis translation between the limits. * * @param softnessDirLin the desired softness (default=1) */ public void setSoftnessDirLin(float softnessDirLin) { setSoftnessDirLin(objectId, softnessDirLin); } private native void setSoftnessDirLin(long objectId, float value); /** * Read the joint's restitution for on-axis translation between the limits. * * @return the restitution (bounce) factor */ public float getRestitutionDirLin() { return getRestitutionDirLin(objectId); } private native float getRestitutionDirLin(long objectId); /** * Alter the joint's restitution for on-axis translation between the limits. * * @param restitutionDirLin the desired restitution (bounce) factor * (default=0.7) */ public void setRestitutionDirLin(float restitutionDirLin) { setRestitutionDirLin(objectId, restitutionDirLin); } private native void setRestitutionDirLin(long objectId, float value); /** * Read the joint's damping for on-axis translation between the limits. * * @return the viscous damping ratio (0→no damping, 1→critically * damped) */ public float getDampingDirLin() { return getDampingDirLin(objectId); } private native float getDampingDirLin(long objectId); /** * Alter the joint's damping for on-axis translation between the limits. * * @param dampingDirLin the desired viscous damping ratio (0→no * damping, 1→critically damped, default=0) */ public void setDampingDirLin(float dampingDirLin) { setDampingDirLin(objectId, dampingDirLin); } private native void setDampingDirLin(long objectId, float value); /** * Read the joint's softness for on-axis rotation between the limits. * * @return the softness */ public float getSoftnessDirAng() { return getSoftnessDirAng(objectId); } private native float getSoftnessDirAng(long objectId); /** * Alter the joint's softness for on-axis rotation between the limits. * * @param softnessDirAng the desired softness (default=1) */ public void setSoftnessDirAng(float softnessDirAng) { setSoftnessDirAng(objectId, softnessDirAng); } private native void setSoftnessDirAng(long objectId, float value); /** * Read the joint's restitution for on-axis rotation between the limits. * * @return the restitution (bounce) factor */ public float getRestitutionDirAng() { return getRestitutionDirAng(objectId); } private native float getRestitutionDirAng(long objectId); /** * Alter the joint's restitution for on-axis rotation between the limits. * * @param restitutionDirAng the desired restitution (bounce) factor * (default=0.7) */ public void setRestitutionDirAng(float restitutionDirAng) { setRestitutionDirAng(objectId, restitutionDirAng); } private native void setRestitutionDirAng(long objectId, float value); /** * Read the joint's damping for on-axis rotation between the limits. * * @return the viscous damping ratio (0→no damping, 1→critically * damped) */ public float getDampingDirAng() { return getDampingDirAng(objectId); } private native float getDampingDirAng(long objectId); /** * Alter the joint's damping for on-axis rotation between the limits. * * @param dampingDirAng the desired viscous damping ratio (0→no * damping, 1→critically damped, default=0) */ public void setDampingDirAng(float dampingDirAng) { setDampingDirAng(objectId, dampingDirAng); } private native void setDampingDirAng(long objectId, float value); /** * Read the joint's softness for on-axis translation hitting the limits. * * @return the softness */ public float getSoftnessLimLin() { return getSoftnessLimLin(objectId); } private native float getSoftnessLimLin(long objectId); /** * Alter the joint's softness for on-axis translation hitting the limits. * * @param softnessLimLin the desired softness (default=1) */ public void setSoftnessLimLin(float softnessLimLin) { setSoftnessLimLin(objectId, softnessLimLin); } private native void setSoftnessLimLin(long objectId, float value); /** * Read the joint's restitution for on-axis translation hitting the limits. * * @return the restitution (bounce) factor */ public float getRestitutionLimLin() { return getRestitutionLimLin(objectId); } private native float getRestitutionLimLin(long objectId); /** * Alter the joint's restitution for on-axis translation hitting the limits. * * @param restitutionLimLin the desired restitution (bounce) factor * (default=0.7) */ public void setRestitutionLimLin(float restitutionLimLin) { setRestitutionLimLin(objectId, restitutionLimLin); } private native void setRestitutionLimLin(long objectId, float value); /** * Read the joint's damping for on-axis translation hitting the limits. * * @return the viscous damping ratio (0→no damping, 1→critically * damped) */ public float getDampingLimLin() { return getDampingLimLin(objectId); } private native float getDampingLimLin(long objectId); /** * Alter the joint's damping for on-axis translation hitting the limits. * * @param dampingLimLin the desired viscous damping ratio (0→no * damping, 1→critically damped, default=1) */ public void setDampingLimLin(float dampingLimLin) { setDampingLimLin(objectId, dampingLimLin); } private native void setDampingLimLin(long objectId, float value); /** * Read the joint's softness for on-axis rotation hitting the limits. * * @return the softness */ public float getSoftnessLimAng() { return getSoftnessLimAng(objectId); } private native float getSoftnessLimAng(long objectId); /** * Alter the joint's softness for on-axis rotation hitting the limits. * * @param softnessLimAng the desired softness (default=1) */ public void setSoftnessLimAng(float softnessLimAng) { setSoftnessLimAng(objectId, softnessLimAng); } private native void setSoftnessLimAng(long objectId, float value); /** * Read the joint's restitution for on-axis rotation hitting the limits. * * @return the restitution (bounce) factor */ public float getRestitutionLimAng() { return getRestitutionLimAng(objectId); } private native float getRestitutionLimAng(long objectId); /** * Alter the joint's restitution for on-axis rotation hitting the limits. * * @param restitutionLimAng the desired restitution (bounce) factor * (default=0.7) */ public void setRestitutionLimAng(float restitutionLimAng) { setRestitutionLimAng(objectId, restitutionLimAng); } private native void setRestitutionLimAng(long objectId, float value); /** * Read the joint's damping for on-axis rotation hitting the limits. * * @return the viscous damping ratio (0→no damping, 1→critically * damped) */ public float getDampingLimAng() { return getDampingLimAng(objectId); } private native float getDampingLimAng(long objectId); /** * Alter the joint's damping for on-axis rotation hitting the limits. * * @param dampingLimAng the desired viscous damping ratio (0→no * damping, 1→critically damped, default=1) */ public void setDampingLimAng(float dampingLimAng) { setDampingLimAng(objectId, dampingLimAng); } private native void setDampingLimAng(long objectId, float value); /** * Read the joint's softness for off-axis translation. * * @return the softness */ public float getSoftnessOrthoLin() { return getSoftnessOrthoLin(objectId); } private native float getSoftnessOrthoLin(long objectId); /** * Alter the joint's softness for off-axis translation. * * @param softnessOrthoLin the desired softness (default=1) */ public void setSoftnessOrthoLin(float softnessOrthoLin) { setSoftnessOrthoLin(objectId, softnessOrthoLin); } private native void setSoftnessOrthoLin(long objectId, float value); /** * Read the joint's restitution for off-axis translation. * * @return the restitution (bounce) factor */ public float getRestitutionOrthoLin() { return getRestitutionOrthoLin(objectId); } private native float getRestitutionOrthoLin(long objectId); /** * Alter the joint's restitution for off-axis translation. * * @param restitutionOrthoLin the desired restitution (bounce) factor * (default=0.7) */ public void setRestitutionOrthoLin(float restitutionOrthoLin) { setDampingOrthoLin(objectId, restitutionOrthoLin); } private native void setRestitutionOrthoLin(long objectId, float value); /** * Read the joint's damping for off-axis translation. * * @return the viscous damping ratio (0→no damping, 1→critically * damped) */ public float getDampingOrthoLin() { return getDampingOrthoLin(objectId); } private native float getDampingOrthoLin(long objectId); /** * Alter the joint's damping for off-axis translation. * * @param dampingOrthoLin the desired viscous damping ratio (0→no * damping, 1→critically damped, default=1) */ public void setDampingOrthoLin(float dampingOrthoLin) { setDampingOrthoLin(objectId, dampingOrthoLin); } private native void setDampingOrthoLin(long objectId, float value); /** * Read the joint's softness for off-axis rotation. * * @return the softness */ public float getSoftnessOrthoAng() { return getSoftnessOrthoAng(objectId); } private native float getSoftnessOrthoAng(long objectId); /** * Alter the joint's softness for off-axis rotation. * * @param softnessOrthoAng the desired softness (default=1) */ public void setSoftnessOrthoAng(float softnessOrthoAng) { setSoftnessOrthoAng(objectId, softnessOrthoAng); } private native void setSoftnessOrthoAng(long objectId, float value); /** * Read the joint's restitution for off-axis rotation. * * @return the restitution (bounce) factor */ public float getRestitutionOrthoAng() { return getRestitutionOrthoAng(objectId); } private native float getRestitutionOrthoAng(long objectId); /** * Alter the joint's restitution for off-axis rotation. * * @param restitutionOrthoAng the desired restitution (bounce) factor * (default=0.7) */ public void setRestitutionOrthoAng(float restitutionOrthoAng) { setRestitutionOrthoAng(objectId, restitutionOrthoAng); } private native void setRestitutionOrthoAng(long objectId, float value); /** * Read the joint's damping for off-axis rotation. * * @return the viscous damping ratio (0→no damping, 1→critically * damped) */ public float getDampingOrthoAng() { return getDampingOrthoAng(objectId); } private native float getDampingOrthoAng(long objectId); /** * Alter the joint's damping for off-axis rotation. * * @param dampingOrthoAng the desired viscous damping ratio (0→no * damping, 1→critically damped, default=1) */ public void setDampingOrthoAng(float dampingOrthoAng) { setDampingOrthoAng(objectId, dampingOrthoAng); } private native void setDampingOrthoAng(long objectId, float value); /** * Test whether the translation motor is powered. * * @return true if powered, otherwise false */ public boolean isPoweredLinMotor() { return isPoweredLinMotor(objectId); } private native boolean isPoweredLinMotor(long objectId); /** * Alter whether the translation motor is powered. * * @param poweredLinMotor true to power the motor, false to de-power it * (default=false) */ public void setPoweredLinMotor(boolean poweredLinMotor) { setPoweredLinMotor(objectId, poweredLinMotor); } private native void setPoweredLinMotor(long objectId, boolean value); /** * Read the velocity target of the translation motor. * * @return the velocity target */ public float getTargetLinMotorVelocity() { return getTargetLinMotorVelocity(objectId); } private native float getTargetLinMotorVelocity(long objectId); /** * Alter the velocity target of the translation motor. * * @param targetLinMotorVelocity the desired velocity target (default=0) */ public void setTargetLinMotorVelocity(float targetLinMotorVelocity) { setTargetLinMotorVelocity(objectId, targetLinMotorVelocity); } private native void setTargetLinMotorVelocity(long objectId, float value); /** * Read the maximum force of the translation motor. * * @return the maximum force */ public float getMaxLinMotorForce() { return getMaxLinMotorForce(objectId); } private native float getMaxLinMotorForce(long objectId); /** * Alter the maximum force of the translation motor. * * @param maxLinMotorForce the desired maximum force (default=0) */ public void setMaxLinMotorForce(float maxLinMotorForce) { setMaxLinMotorForce(objectId, maxLinMotorForce); } private native void setMaxLinMotorForce(long objectId, float value); /** * Test whether the rotation motor is powered. * * @return true if powered, otherwise false */ public boolean isPoweredAngMotor() { return isPoweredAngMotor(objectId); } private native boolean isPoweredAngMotor(long objectId); /** * Alter whether the rotation motor is powered. * * @param poweredAngMotor true to power the motor, false to de-power it * (default=false) */ public void setPoweredAngMotor(boolean poweredAngMotor) { setPoweredAngMotor(objectId, poweredAngMotor); } private native void setPoweredAngMotor(long objectId, boolean value); /** * Read the velocity target of the rotation motor. * * @return the velocity target (in radians per second) */ public float getTargetAngMotorVelocity() { return getTargetAngMotorVelocity(objectId); } private native float getTargetAngMotorVelocity(long objectId); /** * Alter the velocity target of the rotation motor. * * @param targetAngMotorVelocity the desired velocity target (in radians per * second, default=0) */ public void setTargetAngMotorVelocity(float targetAngMotorVelocity) { setTargetAngMotorVelocity(objectId, targetAngMotorVelocity); } private native void setTargetAngMotorVelocity(long objectId, float value); /** * Read the maximum force of the rotation motor. * * @return the maximum force */ public float getMaxAngMotorForce() { return getMaxAngMotorForce(objectId); } private native float getMaxAngMotorForce(long objectId); /** * Alter the maximum force of the rotation motor. * * @param maxAngMotorForce the desired maximum force (default=0) */ public void setMaxAngMotorForce(float maxAngMotorForce) { setMaxAngMotorForce(objectId, maxAngMotorForce); } private native void setMaxAngMotorForce(long objectId, float value); /** * Serialize this joint, for example when saving to a J3O file. * * @param ex exporter (not null) * @throws IOException from exporter */ @Override public void write(JmeExporter ex) throws IOException { super.write(ex); OutputCapsule capsule = ex.getCapsule(this); //TODO: standard values.. capsule.write(getDampingDirAng(), "dampingDirAng", 0f); capsule.write(getDampingDirLin(), "dampingDirLin", 0f); capsule.write(getDampingLimAng(), "dampingLimAng", 0f); capsule.write(getDampingLimLin(), "dampingLimLin", 0f); capsule.write(getDampingOrthoAng(), "dampingOrthoAng", 0f); capsule.write(getDampingOrthoLin(), "dampingOrthoLin", 0f); capsule.write(getLowerAngLimit(), "lowerAngLimit", 0f); capsule.write(getLowerLinLimit(), "lowerLinLimit", 0f); capsule.write(getMaxAngMotorForce(), "maxAngMotorForce", 0f); capsule.write(getMaxLinMotorForce(), "maxLinMotorForce", 0f); capsule.write(isPoweredAngMotor(), "poweredAngMotor", false); capsule.write(isPoweredLinMotor(), "poweredLinMotor", false); capsule.write(getRestitutionDirAng(), "restitutionDirAng", 0f); capsule.write(getRestitutionDirLin(), "restitutionDirLin", 0f); capsule.write(getRestitutionLimAng(), "restitutionLimAng", 0f); capsule.write(getRestitutionLimLin(), "restitutionLimLin", 0f); capsule.write(getRestitutionOrthoAng(), "restitutionOrthoAng", 0f); capsule.write(getRestitutionOrthoLin(), "restitutionOrthoLin", 0f); capsule.write(getSoftnessDirAng(), "softnessDirAng", 0f); capsule.write(getSoftnessDirLin(), "softnessDirLin", 0f); capsule.write(getSoftnessLimAng(), "softnessLimAng", 0f); capsule.write(getSoftnessLimLin(), "softnessLimLin", 0f); capsule.write(getSoftnessOrthoAng(), "softnessOrthoAng", 0f); capsule.write(getSoftnessOrthoLin(), "softnessOrthoLin", 0f); capsule.write(getTargetAngMotorVelocity(), "targetAngMotorVelicoty", 0f); capsule.write(getTargetLinMotorVelocity(), "targetLinMotorVelicoty", 0f); capsule.write(getUpperAngLimit(), "upperAngLimit", 0f); capsule.write(getUpperLinLimit(), "upperLinLimit", 0f); capsule.write(useLinearReferenceFrameA, "useLinearReferenceFrameA", false); } /** * De-serialize this joint, for example when loading from a J3O file. * * @param im importer (not null) * @throws IOException from importer */ @Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule capsule = im.getCapsule(this); float dampingDirAng = capsule.readFloat("dampingDirAng", 0f); float dampingDirLin = capsule.readFloat("dampingDirLin", 0f); float dampingLimAng = capsule.readFloat("dampingLimAng", 0f); float dampingLimLin = capsule.readFloat("dampingLimLin", 0f); float dampingOrthoAng = capsule.readFloat("dampingOrthoAng", 0f); float dampingOrthoLin = capsule.readFloat("dampingOrthoLin", 0f); float lowerAngLimit = capsule.readFloat("lowerAngLimit", 0f); float lowerLinLimit = capsule.readFloat("lowerLinLimit", 0f); float maxAngMotorForce = capsule.readFloat("maxAngMotorForce", 0f); float maxLinMotorForce = capsule.readFloat("maxLinMotorForce", 0f); boolean poweredAngMotor = capsule.readBoolean("poweredAngMotor", false); boolean poweredLinMotor = capsule.readBoolean("poweredLinMotor", false); float restitutionDirAng = capsule.readFloat("restitutionDirAng", 0f); float restitutionDirLin = capsule.readFloat("restitutionDirLin", 0f); float restitutionLimAng = capsule.readFloat("restitutionLimAng", 0f); float restitutionLimLin = capsule.readFloat("restitutionLimLin", 0f); float restitutionOrthoAng = capsule.readFloat("restitutionOrthoAng", 0f); float restitutionOrthoLin = capsule.readFloat("restitutionOrthoLin", 0f); float softnessDirAng = capsule.readFloat("softnessDirAng", 0f); float softnessDirLin = capsule.readFloat("softnessDirLin", 0f); float softnessLimAng = capsule.readFloat("softnessLimAng", 0f); float softnessLimLin = capsule.readFloat("softnessLimLin", 0f); float softnessOrthoAng = capsule.readFloat("softnessOrthoAng", 0f); float softnessOrthoLin = capsule.readFloat("softnessOrthoLin", 0f); float targetAngMotorVelicoty = capsule.readFloat("targetAngMotorVelicoty", 0f); float targetLinMotorVelicoty = capsule.readFloat("targetLinMotorVelicoty", 0f); float upperAngLimit = capsule.readFloat("upperAngLimit", 0f); float upperLinLimit = capsule.readFloat("upperLinLimit", 0f); useLinearReferenceFrameA = capsule.readBoolean("useLinearReferenceFrameA", false); createJoint(); setDampingDirAng(dampingDirAng); setDampingDirLin(dampingDirLin); setDampingLimAng(dampingLimAng); setDampingLimLin(dampingLimLin); setDampingOrthoAng(dampingOrthoAng); setDampingOrthoLin(dampingOrthoLin); setLowerAngLimit(lowerAngLimit); setLowerLinLimit(lowerLinLimit); setMaxAngMotorForce(maxAngMotorForce); setMaxLinMotorForce(maxLinMotorForce); setPoweredAngMotor(poweredAngMotor); setPoweredLinMotor(poweredLinMotor); setRestitutionDirAng(restitutionDirAng); setRestitutionDirLin(restitutionDirLin); setRestitutionLimAng(restitutionLimAng); setRestitutionLimLin(restitutionLimLin); setRestitutionOrthoAng(restitutionOrthoAng); setRestitutionOrthoLin(restitutionOrthoLin); setSoftnessDirAng(softnessDirAng); setSoftnessDirLin(softnessDirLin); setSoftnessLimAng(softnessLimAng); setSoftnessLimLin(softnessLimLin); setSoftnessOrthoAng(softnessOrthoAng); setSoftnessOrthoLin(softnessOrthoLin); setTargetAngMotorVelocity(targetAngMotorVelicoty); setTargetLinMotorVelocity(targetLinMotorVelicoty); setUpperAngLimit(upperAngLimit); setUpperLinLimit(upperLinLimit); } /** * Instantiate the configured constraint in Bullet. */ protected void createJoint() { objectId = createJoint(nodeA.getObjectId(), nodeB.getObjectId(), pivotA, rotA, pivotB, rotB, useLinearReferenceFrameA); Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Created Joint {0}", Long.toHexString(objectId)); // = new SliderConstraint(nodeA.getObjectId(), nodeB.getObjectId(), transA, transB, useLinearReferenceFrameA); } private native long createJoint(long objectIdA, long objectIdB, Vector3f pivotA, Matrix3f rotA, Vector3f pivotB, Matrix3f rotB, boolean useLinearReferenceFrameA); }





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