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/*
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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*/
package com.jme3.bullet.joints.motors;
import com.jme3.math.Vector3f;
/**
* A motor based on Bullet's btTranslationalLimitMotor. Motors are used to drive
* joints.
*
* @author normenhansen
*/
public class TranslationalLimitMotor {
/**
* Unique identifier of the btTranslationalLimitMotor. The constructor sets
* this to a non-zero value. After that, the id never changes.
*/
private long motorId = 0;
/**
* Instantiate a motor for the identified btTranslationalLimitMotor.
*
* @param motor the unique identifier (not zero)
*/
public TranslationalLimitMotor(long motor) {
this.motorId = motor;
}
/**
* Read the id of the btTranslationalLimitMotor.
*
* @return the unique identifier (not zero)
*/
public long getMotor() {
return motorId;
}
/**
* Copy this motor's constraint lower limits.
*
* @return a new vector (not null)
*/
public Vector3f getLowerLimit() {
Vector3f vec = new Vector3f();
getLowerLimit(motorId, vec);
return vec;
}
private native void getLowerLimit(long motorId, Vector3f vector);
/**
* Alter the constraint lower limits.
*
* @param lowerLimit (unaffected, not null)
*/
public void setLowerLimit(Vector3f lowerLimit) {
setLowerLimit(motorId, lowerLimit);
}
private native void setLowerLimit(long motorId, Vector3f vector);
/**
* Copy this motor's constraint upper limits.
*
* @return a new vector (not null)
*/
public Vector3f getUpperLimit() {
Vector3f vec = new Vector3f();
getUpperLimit(motorId, vec);
return vec;
}
private native void getUpperLimit(long motorId, Vector3f vector);
/**
* Alter the constraint upper limits.
*
* @param upperLimit (unaffected, not null)
*/
public void setUpperLimit(Vector3f upperLimit) {
setUpperLimit(motorId, upperLimit);
}
private native void setUpperLimit(long motorId, Vector3f vector);
/**
* Copy the accumulated impulse.
*
* @return a new vector (not null)
*/
public Vector3f getAccumulatedImpulse() {
Vector3f vec = new Vector3f();
getAccumulatedImpulse(motorId, vec);
return vec;
}
private native void getAccumulatedImpulse(long motorId, Vector3f vector);
/**
* Alter the accumulated impulse.
*
* @param accumulatedImpulse the desired vector (not null, unaffected)
*/
public void setAccumulatedImpulse(Vector3f accumulatedImpulse) {
setAccumulatedImpulse(motorId, accumulatedImpulse);
}
private native void setAccumulatedImpulse(long motorId, Vector3f vector);
/**
* Read this motor's limit softness.
*
* @return the softness
*/
public float getLimitSoftness() {
return getLimitSoftness(motorId);
}
private native float getLimitSoftness(long motorId);
/**
* Alter the limit softness.
*
* @param limitSoftness the desired limit softness (default=0.5)
*/
public void setLimitSoftness(float limitSoftness) {
setLimitSoftness(motorId, limitSoftness);
}
private native void setLimitSoftness(long motorId, float limitSoftness);
/**
* Read this motor's damping.
*
* @return the viscous damping ratio (0→no damping, 1→critically
* damped)
*/
public float getDamping() {
return getDamping(motorId);
}
private native float getDamping(long motorId);
/**
* Alter this motor's damping.
*
* @param damping the desired viscous damping ratio (0→no damping,
* 1→critically damped, default=1)
*/
public void setDamping(float damping) {
setDamping(motorId, damping);
}
private native void setDamping(long motorId, float damping);
/**
* Read this motor's restitution.
*
* @return the restitution (bounce) factor
*/
public float getRestitution() {
return getRestitution(motorId);
}
private native float getRestitution(long motorId);
/**
* Alter this motor's restitution.
*
* @param restitution the desired restitution (bounce) factor
*/
public void setRestitution(float restitution) {
setRestitution(motorId, restitution);
}
private native void setRestitution(long motorId, float restitution);
}
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