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/*
 * Copyright (c) 2009-2018 jMonkeyEngine
 * All rights reserved.
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 *
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 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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 */
package com.jme3.bullet.objects.infos;

/**
 * Typical tuning parameters for a PhysicsVehicle.
 *
 * @author normenhansen
 */
public class VehicleTuning {
    /**
     * suspension stiffness constant (10→off-road buggy, 50→sports
     * car, 200→Formula-1 race car, default=5.88)
     */
    public float suspensionStiffness = 5.88f;
    /**
     * suspension damping when compressed (0→no damping, default=0.83)
     */
    public float suspensionCompression = 0.83f;
    /**
     * suspension damping when expanded (0→no damping, default=0.88)
     */
    public float suspensionDamping = 0.88f;
    /**
     * maximum suspension travel distance (in centimeters, default=500)
     */
    public float maxSuspensionTravelCm = 500f;
    /**
     * maximum force exerted by each wheel's suspension (default=6000)
     */
    public float maxSuspensionForce = 6000f;
    /**
     * coefficient of friction between tyres and ground (0.8→realistic car,
     * 10000→kart racer, default=10.5)
     */
    public float frictionSlip = 10.5f;
}




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