com.jme3.bullet.objects.infos.VehicleTuning Maven / Gradle / Ivy
/*
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.bullet.objects.infos;
/**
* Typical tuning parameters for a PhysicsVehicle.
*
* @author normenhansen
*/
public class VehicleTuning {
/**
* suspension stiffness constant (10→off-road buggy, 50→sports
* car, 200→Formula-1 race car, default=5.88)
*/
public float suspensionStiffness = 5.88f;
/**
* suspension damping when compressed (0→no damping, default=0.83)
*/
public float suspensionCompression = 0.83f;
/**
* suspension damping when expanded (0→no damping, default=0.88)
*/
public float suspensionDamping = 0.88f;
/**
* maximum suspension travel distance (in centimeters, default=500)
*/
public float maxSuspensionTravelCm = 500f;
/**
* maximum force exerted by each wheel's suspension (default=6000)
*/
public float maxSuspensionForce = 6000f;
/**
* coefficient of friction between tyres and ground (0.8→realistic car,
* 10000→kart racer, default=10.5)
*/
public float frictionSlip = 10.5f;
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy