All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.jme3.bullet.util.DebugMeshCallback Maven / Gradle / Ivy

There is a newer version: 3.3.2-stable
Show newest version
/*
 * Copyright (c) 2009-2018 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.bullet.util;

import com.jme3.math.Vector3f;
import com.jme3.util.BufferUtils;
import java.nio.FloatBuffer;
import java.util.ArrayList;

/**
 *
 * @author normenhansen
 */
public class DebugMeshCallback {

    private ArrayList list = new ArrayList();

    /**
     * Add a vertex to the mesh under construction.
     * 

* This method is invoked from native code. * * @param x local X coordinate of new vertex * @param y local Y coordinate of new vertex * @param z local Z coordinate of new vertex * @param part ignored * @param index ignored */ public void addVector(float x, float y, float z, int part, int index) { list.add(new Vector3f(x, y, z)); } public FloatBuffer getVertices() { FloatBuffer buf = BufferUtils.createFloatBuffer(list.size() * 3); for (int i = 0; i < list.size(); i++) { Vector3f vector3f = list.get(i); buf.put(vector3f.x); buf.put(vector3f.y); buf.put(vector3f.z); } return buf; } }





© 2015 - 2025 Weber Informatics LLC | Privacy Policy