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/*
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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package com.jme3.bullet.util;
import com.jme3.math.Vector3f;
import com.jme3.util.BufferUtils;
import java.nio.FloatBuffer;
import java.util.ArrayList;
/**
*
* @author normenhansen
*/
public class DebugMeshCallback {
private ArrayList list = new ArrayList();
/**
* Add a vertex to the mesh under construction.
*
* This method is invoked from native code.
*
* @param x local X coordinate of new vertex
* @param y local Y coordinate of new vertex
* @param z local Z coordinate of new vertex
* @param part ignored
* @param index ignored
*/
public void addVector(float x, float y, float z, int part, int index) {
list.add(new Vector3f(x, y, z));
}
public FloatBuffer getVertices() {
FloatBuffer buf = BufferUtils.createFloatBuffer(list.size() * 3);
for (int i = 0; i < list.size(); i++) {
Vector3f vector3f = list.get(i);
buf.put(vector3f.x);
buf.put(vector3f.y);
buf.put(vector3f.z);
}
return buf;
}
}