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/*
 * Copyright (c) 2009-2018 jMonkeyEngine
 * All rights reserved.
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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package com.jme3.bullet.debug;

import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Spatial;
import com.jme3.scene.control.AbstractControl;

/**
 * The abstract base class for physics-debug controls (such as
 * BulletRigidBodyDebugControl) used to visualize individual collision objects
 * and joints.
 * 

* This class is shared between JBullet and Native Bullet. * * @author normenhansen */ public abstract class AbstractPhysicsDebugControl extends AbstractControl { private final Quaternion tmp_inverseWorldRotation = new Quaternion(); /** * the app state that this control serves */ protected final BulletDebugAppState debugAppState; /** * Instantiate an enabled control to serve the specified debug app state. * * @param debugAppState which app state (not null, alias created) */ public AbstractPhysicsDebugControl(BulletDebugAppState debugAppState) { this.debugAppState = debugAppState; } /** * This is called on the physics thread for debug controls */ @Override protected abstract void controlUpdate(float tpf); /** * Apply the specified location and orientation to the controlled spatial. * * @param worldLocation location vector (in physics-space coordinates, not * null, unaffected) * @param worldRotation orientation (in physics-space coordinates, not null, * unaffected) */ protected void applyPhysicsTransform(Vector3f worldLocation, Quaternion worldRotation) { applyPhysicsTransform(worldLocation, worldRotation, this.spatial); } /** * Apply the specified location and orientation to the specified spatial. * * @param worldLocation location vector (in physics-space coordinates, not * null, unaffected) * @param worldRotation orientation (in physics-space coordinates, not null, * unaffected) * @param spatial where to apply (may be null) */ protected void applyPhysicsTransform(Vector3f worldLocation, Quaternion worldRotation, Spatial spatial) { if (spatial != null) { Vector3f localLocation = spatial.getLocalTranslation(); Quaternion localRotationQuat = spatial.getLocalRotation(); if (spatial.getParent() != null) { localLocation.set(worldLocation).subtractLocal(spatial.getParent().getWorldTranslation()); localLocation.divideLocal(spatial.getParent().getWorldScale()); tmp_inverseWorldRotation.set(spatial.getParent().getWorldRotation()).inverseLocal().multLocal(localLocation); localRotationQuat.set(worldRotation); tmp_inverseWorldRotation.set(spatial.getParent().getWorldRotation()).inverseLocal().mult(localRotationQuat, localRotationQuat); spatial.setLocalTranslation(localLocation); spatial.setLocalRotation(localRotationQuat); } else { spatial.setLocalTranslation(worldLocation); spatial.setLocalRotation(worldRotation); } } } }





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