Common.MatDefs.ShaderNodes.Basic.AttributeToVarying.j3sn Maven / Gradle / Ivy
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ShaderNodeDefinitions{
ShaderNodeDefinition AttributeToVarying{
Type : Vertex
Shader GLSL100: Common/MatDefs/ShaderNodes/Basic/null.vert
Documentation{
This node can pass an attribute value to a varying value.
@input floatVariable a float attribute
@input vec2Variable a vec2 attribute
@input vec3Variable a vec3 attribute
@input vec4Variable a vec4 attribute
@output floatVariable a float varying
@output vec2Variable a vec2 varying
@output vec3Variable a vec3 varying
@output vec4Variable a vec4 varying
}
Input {
float floatVariable
vec2 vec2Variable
vec3 vec3Variable
vec4 vec4Variable
}
Output {
float floatVariable
vec2 vec2Variable
vec3 vec3Variable
vec4 vec4Variable
}
}
}
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