Common.MatDefs.Shadow.PreShadowPBR.frag Maven / Gradle / Ivy
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jMonkeyEngine is a 3-D game engine for adventurous Java developers
#import "Common/ShaderLib/GLSLCompat.glsllib"
varying vec2 texCoord;
#ifdef DISCARD_ALPHA
#ifdef COLOR_MAP
uniform sampler2D m_ColorMap;
#else
uniform sampler2D m_BaseColorMap;
#endif
uniform float m_AlphaDiscardThreshold;
#endif
void main(){
#ifdef DISCARD_ALPHA
#ifdef COLOR_MAP
if (texture2D(m_ColorMap, texCoord).a <= m_AlphaDiscardThreshold){
discard;
}
#else
if (texture2D(m_BaseColorMap, texCoord).a <= m_AlphaDiscardThreshold){
discard;
}
#endif
#endif
gl_FragColor = vec4(1.0);
}
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