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Common.ShaderLib.WaterUtil.glsllib Maven / Gradle / Ivy

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#ifdef ENABLE_AREA        
bool isOverExtent(vec3 position,vec3 center,float radius){
        vec2 dist = position.xz-center.xz;
        #ifdef SQUARE_AREA 
                return dist.x*dist.x >radius || dist.y*dist.y >radius;
        #else
                return dot(dist,dist)>radius;
        #endif
}
#endif




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