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jMonkeyEngine is a 3-D game engine for adventurous Java developers
package com.jme3.anim;
import java.util.BitSet;
/**
* An AnimationMask to select joints from a single Armature.
*/
public class ArmatureMask implements AnimationMask {
final private BitSet affectedJoints = new BitSet();
/**
* Instantiate a mask that affects no joints.
*/
public ArmatureMask() {
// do nothing
}
/**
* Instantiate a mask that affects all joints in the specified Armature.
*
* @param armature the Armature containing the joints (not null, unaffected)
*/
public ArmatureMask(Armature armature) {
int numJoints = armature.getJointCount();
affectedJoints.set(0, numJoints);
}
/**
* Remove all joints affected by the specified ArmatureMask.
*
* @param removeMask the set of joints to remove (not null, unaffected)
* @return this
*/
public ArmatureMask remove(ArmatureMask removeMask) {
BitSet removeBits = removeMask.getAffectedJoints();
affectedJoints.andNot(removeBits);
return this;
}
private BitSet getAffectedJoints() {
return affectedJoints;
}
/**
* Remove the named joints.
*
* @param armature the Armature containing the joints (not null, unaffected)
* @param jointNames the names of the joints to be removed
* @return this
*/
public ArmatureMask removeJoints(Armature armature, String... jointNames) {
for (String jointName : jointNames) {
Joint joint = findJoint(armature, jointName);
int jointId = joint.getId();
affectedJoints.clear(jointId);
}
return this;
}
@Override
public boolean contains(Object target) {
return affectedJoints.get(((Joint) target).getId());
}
/**
* Create an ArmatureMask that selects the named Joint and all its
* descendants.
*
* @param armature the Armature containing the joints (not null)
* @param fromJoint the name of the ancestor joint
* @return a new mask
*/
public static ArmatureMask createMask(Armature armature, String fromJoint) {
ArmatureMask mask = new ArmatureMask();
mask.addFromJoint(armature, fromJoint);
return mask;
}
/**
* Create an ArmatureMask that selects the named joints.
*
* @param armature the Armature containing the joints (not null)
* @param joints the names of the joints to be included
* @return a new mask
*/
public static ArmatureMask createMask(Armature armature, String... joints) {
ArmatureMask mask = new ArmatureMask();
mask.addBones(armature, joints);
for (String joint : joints) {
mask.affectedJoints.set(armature.getJoint(joint).getId());
}
return mask;
}
/**
* Add joints to be influenced by this animation mask.
*
* @param armature the Armature containing the joints
* @param jointNames the names of the joints to be influenced
*/
public void addBones(Armature armature, String... jointNames) {
for (String jointName : jointNames) {
Joint joint = findJoint(armature, jointName);
affectedJoints.set(joint.getId());
}
}
private Joint findJoint(Armature armature, String jointName) {
Joint joint = armature.getJoint(jointName);
if (joint == null) {
throw new IllegalArgumentException("Cannot find joint " + jointName);
}
return joint;
}
/**
* Add a joint and all its sub armature joints to be influenced by this animation mask.
*
* @param armature the Armature containing the ancestor joint
* @param jointName the names of the ancestor joint
*/
public void addFromJoint(Armature armature, String jointName) {
Joint joint = findJoint(armature, jointName);
recurseAddJoint(joint);
}
private void recurseAddJoint(Joint joint) {
affectedJoints.set(joint.getId());
for (Joint j : joint.getChildren()) {
recurseAddJoint(j);
}
}
/**
* Add the specified Joint and all its ancestors.
*
* @param start the starting point (may be null, unaffected)
* @return this
*/
public ArmatureMask addAncestors(Joint start) {
for (Joint cur = start; cur != null; cur = cur.getParent()) {
int jointId = cur.getId();
affectedJoints.set(jointId);
}
return this;
}
/**
* Remove the specified Joint and all its ancestors.
*
* @param start the starting point (may be null, unaffected)
* @return this
*/
public ArmatureMask removeAncestors(Joint start) {
for (Joint cur = start; cur != null; cur = cur.getParent()) {
int jointId = cur.getId();
affectedJoints.clear(jointId);
}
return this;
}
}
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