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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.animation;
import com.jme3.export.*;
import com.jme3.util.TempVars;
import java.io.IOException;
/**
* A single track of pose animation associated with a certain mesh.
*/
@Deprecated
public final class PoseTrack implements Track {
private int targetMeshIndex;
private PoseFrame[] frames;
private float[] times;
public static class PoseFrame implements Savable, Cloneable {
Pose[] poses;
float[] weights;
public PoseFrame(Pose[] poses, float[] weights) {
this.poses = poses;
this.weights = weights;
}
/**
* Serialization-only. Do not use.
*/
protected PoseFrame() {
}
/**
* This method creates a clone of the current object.
* @return a clone of the current object
*/
@Override
public PoseFrame clone() {
try {
PoseFrame result = (PoseFrame) super.clone();
result.weights = this.weights.clone();
if (this.poses != null) {
result.poses = new Pose[this.poses.length];
for (int i = 0; i < this.poses.length; ++i) {
result.poses[i] = this.poses[i].clone();
}
}
return result;
} catch (CloneNotSupportedException e) {
throw new AssertionError();
}
}
@Override
public void write(JmeExporter e) throws IOException {
OutputCapsule out = e.getCapsule(this);
out.write(poses, "poses", null);
out.write(weights, "weights", null);
}
@Override
public void read(JmeImporter i) throws IOException {
InputCapsule in = i.getCapsule(this);
weights = in.readFloatArray("weights", null);
Savable[] readSavableArray = in.readSavableArray("poses", null);
if (readSavableArray != null) {
poses = new Pose[readSavableArray.length];
System.arraycopy(readSavableArray, 0, poses, 0, readSavableArray.length);
}
}
}
public PoseTrack(int targetMeshIndex, float[] times, PoseFrame[] frames) {
this.targetMeshIndex = targetMeshIndex;
this.times = times;
this.frames = frames;
}
/**
* Serialization-only. Do not use.
*/
protected PoseTrack() {
}
@Override
public void setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars) {
// TODO: When MeshControl is created, it will gather targets
// list automatically which is then retrieved here.
/*
Mesh target = targets[targetMeshIndex];
if (time < times[0]) {
applyFrame(target, 0, weight);
} else if (time > times[times.length - 1]) {
applyFrame(target, times.length - 1, weight);
} else {
int startFrame = 0;
for (int i = 0; i < times.length; i++) {
if (times[i] < time) {
startFrame = i;
}
}
int endFrame = startFrame + 1;
float blend = (time - times[startFrame]) / (times[endFrame] - times[startFrame]);
applyFrame(target, startFrame, blend * weight);
applyFrame(target, endFrame, (1f - blend) * weight);
}
*/
}
/**
* @return the length of the track
*/
@Override
public float getLength() {
return times == null ? 0 : times[times.length - 1] - times[0];
}
@Override
public float[] getKeyFrameTimes() {
return times;
}
/**
* This method creates a clone of the current object.
* @return a clone of the current object
*/
@Override
public PoseTrack clone() {
try {
PoseTrack result = (PoseTrack) super.clone();
result.times = this.times.clone();
if (this.frames != null) {
result.frames = new PoseFrame[this.frames.length];
for (int i = 0; i < this.frames.length; ++i) {
result.frames[i] = this.frames[i].clone();
}
}
return result;
} catch (CloneNotSupportedException e) {
throw new AssertionError();
}
}
@Override
public void write(JmeExporter e) throws IOException {
OutputCapsule out = e.getCapsule(this);
out.write(targetMeshIndex, "meshIndex", 0);
out.write(frames, "frames", null);
out.write(times, "times", null);
}
@Override
public void read(JmeImporter i) throws IOException {
InputCapsule in = i.getCapsule(this);
targetMeshIndex = in.readInt("meshIndex", 0);
times = in.readFloatArray("times", null);
Savable[] readSavableArray = in.readSavableArray("frames", null);
if (readSavableArray != null) {
frames = new PoseFrame[readSavableArray.length];
System.arraycopy(readSavableArray, 0, frames, 0, readSavableArray.length);
}
}
}
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