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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.app;
import java.util.concurrent.*;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* AppTask
is used in AppTaskQueue
to manage tasks that have
* yet to be accomplished. The AppTask system is used to execute tasks either
* in the OpenGL/Render thread, or outside of it.
*
* @author Matthew D. Hicks, lazloh
*/
public class AppTask implements Future {
private static final Logger logger = Logger.getLogger(AppTask.class
.getName());
private final Callable callable;
private V result;
private ExecutionException exception;
private boolean cancelled, finished;
private final ReentrantLock stateLock = new ReentrantLock();
private final Condition finishedCondition = stateLock.newCondition();
/**
* Create an AppTask
that will execute the given
* {@link Callable}.
*
* @param callable The callable to be executed
*/
public AppTask(Callable callable) {
this.callable = callable;
}
@Override
public boolean cancel(boolean mayInterruptIfRunning) {
stateLock.lock();
try {
if (result != null) {
return false;
}
cancelled = true;
finishedCondition.signalAll();
return true;
} finally {
stateLock.unlock();
}
}
@Override
public V get() throws InterruptedException, ExecutionException {
stateLock.lock();
try {
while (!isDone()) {
finishedCondition.await();
}
if (exception != null) {
throw exception;
}
return result;
} finally {
stateLock.unlock();
}
}
@Override
public V get(long timeout, TimeUnit unit) throws InterruptedException, ExecutionException, TimeoutException {
stateLock.lock();
try {
if (!isDone()) {
finishedCondition.await(timeout, unit);
}
if (exception != null) {
throw exception;
}
if (result == null) {
throw new TimeoutException("Object not returned in time allocated.");
}
return result;
} finally {
stateLock.unlock();
}
}
@Override
public boolean isCancelled() {
stateLock.lock();
try {
return cancelled;
} finally {
stateLock.unlock();
}
}
@Override
public boolean isDone() {
stateLock.lock();
try {
return finished || cancelled || (exception != null);
} finally {
stateLock.unlock();
}
}
public Callable getCallable() {
return callable;
}
public void invoke() {
try {
final V tmpResult = callable.call();
stateLock.lock();
try {
result = tmpResult;
finished = true;
finishedCondition.signalAll();
} finally {
stateLock.unlock();
}
} catch (Exception e) {
logger.logp(Level.SEVERE, this.getClass().toString(), "invoke()", "Exception", e);
stateLock.lock();
try {
exception = new ExecutionException(e);
finishedCondition.signalAll();
} finally {
stateLock.unlock();
}
}
}
}
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