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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
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* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
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* documentation and/or other materials provided with the distribution.
*
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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*/
package com.jme3.app.state;
import com.jme3.app.Application;
import com.jme3.renderer.RenderManager;
/**
* AbstractAppState
implements some common methods
* that make creation of AppStates easier.
* @author Kirill Vainer
* @see com.jme3.app.state.BaseAppState
*/
public abstract class AbstractAppState implements AppState {
/**
* initialized
is set to true when the method
* {@link AbstractAppState#initialize(com.jme3.app.state.AppStateManager, com.jme3.app.Application) }
* is called. When {@link AbstractAppState#cleanup() } is called, initialized
* is set back to false.
*/
protected boolean initialized = false;
private boolean enabled = true;
private String id;
protected AbstractAppState() {
}
protected AbstractAppState(String id) {
this.id = id;
}
@Override
public void initialize(AppStateManager stateManager, Application app) {
initialized = true;
}
@Override
public boolean isInitialized() {
return initialized;
}
/**
* Sets the unique ID of this app state. Note: that setting
* this while an app state is attached to the state manager will
* have no effect on ID-based lookups.
*
* @param id the desired ID
*/
protected void setId(String id) {
this.id = id;
}
@Override
public String getId() {
return id;
}
@Override
public void setEnabled(boolean enabled) {
this.enabled = enabled;
}
@Override
public boolean isEnabled() {
return enabled;
}
@Override
public void stateAttached(AppStateManager stateManager) {
}
@Override
public void stateDetached(AppStateManager stateManager) {
}
@Override
public void update(float tpf) {
}
@Override
public void render(RenderManager rm) {
}
@Override
public void postRender() {
}
@Override
public void cleanup() {
initialized = false;
}
}
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