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/*
 * Copyright (c) 2014-2021 jMonkeyEngine
 * All rights reserved.
 *
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 * modification, are permitted provided that the following conditions are
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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package com.jme3.app.state;

import com.jme3.app.Application;
import com.jme3.renderer.RenderManager;
import java.util.logging.Level;
import java.util.logging.Logger;

/**
 *  A base app state implementation the provides more built-in
 *  management convenience than AbstractAppState, including methods
 *  for enable/disable/initialize state management.
 *  The abstract onEnable() and onDisable() methods are called
 *  appropriately during initialize(), cleanup(), or setEnabled()
 *  depending on the mutual state of "initialized" and "enabled".
 *
 *  

initialize() and cleanup() can be used by subclasses to * manage resources that should exist the entire time that the * app state is attached. This is useful for resources that might * be expensive to create or load.

* *

onEnable()/onDisable() can be used for managing things that * should only exist while the state is enabled. Prime examples * would be scene graph attachment or input listener attachment.

* *

The base class logic is such that onDisable() will always be called * before cleanup() if the state is enabled. Likewise, enable() * will always be called after initialize() if the state is enable(). * onEnable()/onDisable() are also called appropriate when setEnabled() * is called that changes the enabled state AND if the state is attached. * In other words, onEnable()/onDisable() are only ever called on an already * attached state.

* *

It is technically safe to do all initialization and cleanup in * the onEnable()/onDisable() methods. Choosing to use initialize() * and cleanup() for this is a matter of performance specifics for the * implementor.

* * @author Paul Speed */ public abstract class BaseAppState implements AppState { private static final Logger log = Logger.getLogger(BaseAppState.class.getName()); private Application app; private boolean initialized; private boolean enabled = true; private String id; protected BaseAppState() { } protected BaseAppState(String id) { this.id = id; } /** * Called during initialization once the app state is * attached and before onEnable() is called. * @param app the application */ protected abstract void initialize(Application app); /** * Called after the app state is detached or during * application shutdown if the state is still attached. * onDisable() is called before this cleanup() method if * the state is enabled at the time of cleanup. * @param app the application */ protected abstract void cleanup(Application app); /** * Called when the state is fully enabled, ie: is attached * and isEnabled() is true or when the setEnabled() status * changes after the state is attached. */ protected abstract void onEnable(); /** * Called when the state was previously enabled but is * now disabled either because setEnabled(false) was called * or the state is being cleaned up. */ protected abstract void onDisable(); /** * Do not call directly: Called by the state manager to initialize this * state post-attachment. * This implementation calls initialize(app) and then onEnable() if the * state is enabled. */ @Override public final void initialize(AppStateManager stateManager, Application app) { log.log(Level.FINEST, "initialize():{0}", this); this.app = app; initialized = true; initialize(app); if (isEnabled()) { log.log(Level.FINEST, "onEnable():{0}", this); onEnable(); } } @Override public final boolean isInitialized() { return initialized; } /** * Sets the unique ID of this app state. Note: that setting * this while an app state is attached to the state manager will * have no effect on ID-based lookups. * * @param id the desired ID */ protected void setId(String id) { this.id = id; } @Override public String getId() { return id; } public final Application getApplication() { return app; } public final AppStateManager getStateManager() { return app.getStateManager(); } public final T getState(Class type) { return getState(type, false); } public final T getState(Class type, boolean failOnMiss) { return getStateManager().getState(type, failOnMiss); } public final T getState(String id, Class type) { return getState(id, type, false); } public final T getState(String id, Class type, boolean failOnMiss) { if (failOnMiss) { return getStateManager().stateForId(id, type); } return getStateManager().getState(id, type); } @Override public final void setEnabled(boolean enabled) { if (this.enabled == enabled) return; this.enabled = enabled; if (!isInitialized()) return; if (enabled) { log.log(Level.FINEST, "onEnable():{0}", this); onEnable(); } else { log.log(Level.FINEST, "onDisable():{0}", this); onDisable(); } } @Override public final boolean isEnabled() { return enabled; } @Override public void stateAttached(AppStateManager stateManager) { } @Override public void stateDetached(AppStateManager stateManager) { } @Override public void update(float tpf) { } @Override public void render(RenderManager rm) { } @Override public void postRender() { } /** * Do not call directly: Called by the state manager to terminate this * state post-detachment or during state manager termination. * This implementation calls onDisable() if the state is enabled and * then cleanup(app). */ @Override public final void cleanup() { log.log(Level.FINEST, "cleanup():{0}", this); if (isEnabled()) { log.log(Level.FINEST, "onDisable():{0}", this); onDisable(); } cleanup(app); initialized = false; } }




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