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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.app.state;
import com.jme3.app.Application;
import com.jme3.renderer.ViewPort;
import com.jme3.scene.Node;
/**
* AppState that manages and updates a RootNode attached to a ViewPort, the
* default Application ViewPort is used by default, a RootNode is created by
* default.
* @author normenhansen
*/
public class RootNodeAppState extends AbstractAppState {
protected ViewPort viewPort;
protected Node rootNode;
/**
* Creates the AppState with a new, empty root Node, attaches it to the
* default Application ViewPort and updates it when attached to the
* AppStateManager.
*/
public RootNodeAppState() {
}
/**
* Creates the AppState with the given ViewPort and creates a RootNode
* that is attached to the given ViewPort and updates it when attached to the
* AppStateManager.
* @param viewPort An existing ViewPort
*/
public RootNodeAppState(ViewPort viewPort) {
this.viewPort = viewPort;
}
/**
* Creates the AppState with the given root Node, uses the default
* Application ViewPort and updates the root Node when attached to the
* AppStateManager.
* @param rootNode An existing root Node
*/
public RootNodeAppState(Node rootNode) {
this.rootNode = rootNode;
}
/**
* Creates the AppState with the given ViewPort and root Node, attaches
* the root Node to the ViewPort and updates it.
* @param viewPort An existing ViewPort
* @param rootNode An existing root Node
*/
public RootNodeAppState(ViewPort viewPort, Node rootNode) {
this.viewPort = viewPort;
this.rootNode = rootNode;
}
/**
* Creates the AppState with the given unique ID, ViewPort, and root Node, attaches
* the root Node to the ViewPort and updates it.
*
* @param id the desired AppState ID
* @param viewPort An existing ViewPort
* @param rootNode An existing root Node
*/
public RootNodeAppState(String id, ViewPort viewPort, Node rootNode) {
super(id);
this.viewPort = viewPort;
this.rootNode = rootNode;
}
@Override
public void initialize(AppStateManager stateManager, Application app) {
if (rootNode == null) {
rootNode = new Node("Root Node");
}
if (viewPort == null) {
viewPort = app.getViewPort();
}
viewPort.attachScene(rootNode);
super.initialize(stateManager, app);
}
@Override
public void update(float tpf) {
super.update(tpf);
rootNode.updateLogicalState(tpf);
// FIXME: I'm 99% sure that updateGeometricState() should be
// called in render() so that it is done as late as possible.
// In complicated app state setups, cross-state chatter could
// cause nodes (or their children) to be updated after this
// app state's update has been called. -pspeed:2019-09-15
rootNode.updateGeometricState();
}
@Override
public void cleanup() {
viewPort.detachScene(rootNode);
super.cleanup();
}
/**
* Returns the managed rootNode.
* @return The managed rootNode
*/
public Node getRootNode() {
return rootNode;
}
/**
* Returns the used ViewPort
* @return The used ViewPort
*/
public ViewPort getViewPort() {
return viewPort;
}
}
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