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/*
 * Copyright (c) 2009-2021 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.app.state;

import com.jme3.app.Application;
import com.jme3.input.InputManager;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.post.SceneProcessor;
import com.jme3.profile.AppProfiler;
import com.jme3.renderer.Camera;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.Renderer;
import com.jme3.renderer.ViewPort;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.system.JmeSystem;
import com.jme3.texture.FrameBuffer;
import com.jme3.util.BufferUtils;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.OutputStream;
import java.nio.ByteBuffer;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;

public class ScreenshotAppState extends AbstractAppState implements ActionListener, SceneProcessor {

    private static final Logger logger = Logger.getLogger(ScreenshotAppState.class.getName());
    private String filePath = null;
    private boolean capture = false;
    private boolean numbered = true;
    private Renderer renderer;
    private RenderManager rm;
    private ByteBuffer outBuf;
    private String shotName;
    private long shotIndex = 0;
    private int width, height;
    /**
     * InputManager to which the ActionListener and the mapping are added
     */
    private InputManager inputManager;
    /**
     * ViewPort to which the SceneProcessor is attached
     */
    private ViewPort last;

    /**
     * Using this constructor, the screenshot files will be written sequentially to the system
     * default storage folder.
     */
    public ScreenshotAppState() {
        this(null);
    }

    /**
     * This constructor allows you to specify the output file path of the screenshot.
     * Include the separator at the end of the path.
     * Use an empty string to use the application folder. Use NULL to use the system
     * default storage folder.
     * @param filePath The screenshot file path to use. Include the separator at the end of the path.
     */
    public ScreenshotAppState(String filePath) {
        this.filePath = filePath;
    }

    /**
     * This constructor allows you to specify the output file path of the screenshot.
     * Include the separator at the end of the path.
     * Use an empty string to use the application folder. Use NULL to use the system
     * default storage folder.
     * @param filePath The screenshot file path to use. Include the separator at the end of the path.
     * @param fileName The name of the file to save the screenshot as.
     */
    public ScreenshotAppState(String filePath, String fileName) {
        this.filePath = filePath;
        this.shotName = fileName;
    }

    /**
     * This constructor allows you to specify the output file path of the screenshot and
     * a base index for the shot index.
     * Include the separator at the end of the path.
     * Use an empty string to use the application folder. Use NULL to use the system
     * default storage folder.
     * @param filePath The screenshot file path to use. Include the separator at the end of the path.
     * @param shotIndex The base index for screenshots.  The first screenshot will have
     *     shotIndex + 1 appended, the next shotIndex + 2, and so on.
     */
    public ScreenshotAppState(String filePath, long shotIndex) {
        this.filePath = filePath;
        this.shotIndex = shotIndex;
    }

    /**
     * This constructor allows you to specify the output file path of the screenshot and
     * a base index for the shot index.
     * Include the separator at the end of the path.
     * Use an empty string to use the application folder. Use NULL to use the system
     * default storage folder.
     * @param filePath The screenshot file path to use. Include the separator at the end of the path.
     * @param fileName The name of the file to save the screenshot as.
     * @param shotIndex The base index for screenshots.  The first screenshot will have
     *     shotIndex + 1 appended, the next shotIndex + 2, and so on.
     */
    public ScreenshotAppState(String filePath, String fileName, long shotIndex) {
        this.filePath = filePath;
        this.shotName = fileName;
        this.shotIndex = shotIndex;
    }

    /**
     * Set the file path to store the screenshot.
     * Include the separator at the end of the path.
     * Use an empty string to use the application folder. Use NULL to use the system
     * default storage folder.
     * @param filePath File path to use to store the screenshot. Include the separator at the end of the path.
     */
    public void setFilePath(String filePath) {
        this.filePath = filePath;
    }

    /**
     * Set the file name of the screenshot.
     * @param fileName File name to save the screenshot as.
     */
    public void setFileName(String fileName) {
        this.shotName = fileName;
    }

    /**
     * Sets the base index that will used for subsequent screenshots.
     *
     * @param index the desired base index
     */
    public void setShotIndex(long index) {
        this.shotIndex = index;
    }

    /**
     * Sets if the filename should be appended with a number representing the
     * current sequence.
     * @param numberedWanted If numbering is wanted.
     */
    public void setIsNumbered(boolean numberedWanted) {
        this.numbered = numberedWanted;
    }

    @Override
    public void initialize(AppStateManager stateManager, Application app) {
        if (!super.isInitialized()) {
            inputManager = app.getInputManager();
            inputManager.addMapping("ScreenShot", new KeyTrigger(KeyInput.KEY_SYSRQ));
            inputManager.addListener(this, "ScreenShot");

            List vps = app.getRenderManager().getPostViews();
            last = vps.get(vps.size() - 1);
            last.addProcessor(this);

            if (shotName == null) {
                shotName = app.getClass().getSimpleName();
            }
        }

        super.initialize(stateManager, app);
    }

    /**
     * Clean up this AppState during the first update after it gets detached.
     * 

* Because each ScreenshotAppState is also a SceneProcessor (in addition to * being an AppState) this method is also invoked when the SceneProcessor * get removed from its ViewPort, leading to an indirect recursion: *

  1. AppStateManager invokes ScreenshotAppState.cleanup()
  2. *
  3. cleanup() invokes ViewPort.removeProcessor()
  4. *
  5. removeProcessor() invokes ScreenshotAppState.cleanup()
  6. *
  7. ... and so on.
  8. *
*

* In order to break this recursion, this method only removes the * SceneProcessor if it has not previously been removed. *

* A better design would have the AppState and SceneProcessor be 2 distinct * objects, but doing so now might break applications that rely on them * being a single object. */ @Override public void cleanup() { if (inputManager != null) { inputManager.deleteMapping("ScreenShot"); inputManager.removeListener(this); inputManager = null; } ViewPort viewPort = last; if (viewPort != null) { last = null; viewPort.removeProcessor(this); // XXX indirect recursion! } super.cleanup(); } @Override public void onAction(String name, boolean value, float tpf) { if (value) { capture = true; } } public void takeScreenshot() { capture = true; } @Override public void initialize(RenderManager rm, ViewPort vp) { renderer = rm.getRenderer(); this.rm = rm; reshape(vp, vp.getCamera().getWidth(), vp.getCamera().getHeight()); } @Override public boolean isInitialized() { return super.isInitialized() && renderer != null; } @Override public void reshape(ViewPort vp, int w, int h) { outBuf = BufferUtils.createByteBuffer(w * h * 4); width = w; height = h; } @Override public void preFrame(float tpf) { // do nothing } @Override public void postQueue(RenderQueue rq) { // do nothing } @Override public void postFrame(FrameBuffer out) { if (capture) { capture = false; Camera curCamera = rm.getCurrentCamera(); int viewX = (int) (curCamera.getViewPortLeft() * curCamera.getWidth()); int viewY = (int) (curCamera.getViewPortBottom() * curCamera.getHeight()); int viewWidth = (int) ((curCamera.getViewPortRight() - curCamera.getViewPortLeft()) * curCamera.getWidth()); int viewHeight = (int) ((curCamera.getViewPortTop() - curCamera.getViewPortBottom()) * curCamera.getHeight()); renderer.setViewPort(0, 0, width, height); renderer.readFrameBuffer(out, outBuf); renderer.setViewPort(viewX, viewY, viewWidth, viewHeight); File file; String filename; if (numbered) { shotIndex++; filename = shotName + shotIndex; } else { filename = shotName; } if (filePath == null) { file = new File(JmeSystem.getStorageFolder() + File.separator + filename + ".png").getAbsoluteFile(); } else { file = new File(filePath + filename + ".png").getAbsoluteFile(); } if (logger.isLoggable(Level.FINE)) { logger.log(Level.FINE, "Saving ScreenShot to: {0}", file.getAbsolutePath()); } try { writeImageFile(file); } catch (IOException ex) { logger.log(Level.SEVERE, "Error while saving screenshot", ex); } } } @Override public void setProfiler(AppProfiler profiler) { // not implemented } /** * Called by postFrame() once the screen has been captured to outBuf. * * @param file the output file * @throws IOException if an I/O error occurs */ protected void writeImageFile(File file) throws IOException { OutputStream outStream = new FileOutputStream(file); try { JmeSystem.writeImageFile(outStream, "png", outBuf, width, height); } finally { outStream.close(); } } }





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