com.jme3.asset.ModelKey Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jme3-core Show documentation
Show all versions of jme3-core Show documentation
jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.asset;
import com.jme3.asset.cache.AssetCache;
import com.jme3.asset.cache.WeakRefCloneAssetCache;
import com.jme3.scene.Spatial;
/**
* Used to load model files, such as OBJ or Blender models.
* This uses cloneable smart asset management, so that when all clones of
* this model become unreachable, the original asset is purged from the cache,
* allowing textures, materials, shaders, etc referenced by the model to
* become collected.
*
* @author Kirill Vainer
*/
public class ModelKey extends AssetKey {
public ModelKey(String name) {
super(name);
}
public ModelKey() {
super();
}
@Override
public Class extends AssetCache> getCacheType() {
return WeakRefCloneAssetCache.class;
}
@Override
public Class extends AssetProcessor> getProcessorType() {
return CloneableAssetProcessor.class;
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy