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/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.audio;
import com.jme3.util.BufferUtils;
import com.jme3.util.NativeObject;
import java.nio.ByteBuffer;
/**
* An AudioBuffer
is an implementation of AudioData
* where the audio is buffered (stored in memory). All parts of it
* are accessible at any time.
* AudioBuffers are useful for short sounds, like effects, etc.
*
* @author Kirill Vainer
*/
public class AudioBuffer extends AudioData {
/**
* The audio data buffer. Should be direct and native ordered.
*/
protected ByteBuffer audioData;
public AudioBuffer() {
super();
}
protected AudioBuffer(int id) {
super(id);
}
@Override
public DataType getDataType() {
return DataType.Buffer;
}
/**
* @return The duration of the audio in seconds. It is expected
* that audio is uncompressed.
*/
@Override
public float getDuration() {
int bytesPerSec = (bitsPerSample / 8) * channels * sampleRate;
if (audioData != null)
return (float) audioData.limit() / bytesPerSec;
else
return Float.NaN; // unknown
}
@Override
public String toString() {
return getClass().getSimpleName()
+ "[id=" + id + ", ch=" + channels + ", bits=" + bitsPerSample
+ ", rate=" + sampleRate + ", duration=" + getDuration() + "]";
}
/**
* Update the data in the buffer with new data.
*
* @param data the audio data provided (not null, direct, alias created)
* @throws IllegalArgumentException if the provided buffer is not a direct buffer
*/
public void updateData(ByteBuffer data) {
if (!data.isDirect()) {
throw new IllegalArgumentException(
"Currently only direct buffers are allowed");
}
this.audioData = data;
updateNeeded = true;
}
/**
* @return The buffered audio data.
*/
public ByteBuffer getData() {
return audioData;
}
@Override
public void resetObject() {
id = -1;
setUpdateNeeded();
}
@Override
protected void deleteNativeBuffers() {
if (audioData != null) {
BufferUtils.destroyDirectBuffer(audioData);
}
}
@Override
public void deleteObject(Object rendererObject) {
((AudioRenderer) rendererObject).deleteAudioData(this);
}
@Override
public NativeObject createDestructableClone() {
return new AudioBuffer(id);
}
@Override
public long getUniqueId() {
return ((long) OBJTYPE_AUDIOBUFFER << 32) | ((long) id);
}
}
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