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package com.jme3.audio.openal;
import java.nio.IntBuffer;
public interface EFX {
public static final String ALC_EXT_EFX_NAME = "ALC_EXT_EFX";
public static final int ALC_EFX_MAJOR_VERSION = 0x20001;
public static final int ALC_EFX_MINOR_VERSION = 0x20002;
public static final int ALC_MAX_AUXILIARY_SENDS = 0x20003;
/* Listener properties. */
//#define AL_METERS_PER_UNIT 0x20004
/* Source properties. */
public static final int AL_DIRECT_FILTER = 0x20005;
public static final int AL_AUXILIARY_SEND_FILTER = 0x20006;
//#define AL_AIR_ABSORPTION_FACTOR 0x20007
//#define AL_ROOM_ROLLOFF_FACTOR 0x20008
//#define AL_CONE_OUTER_GAINHF 0x20009
public static final int AL_DIRECT_FILTER_GAINHF_AUTO = 0x2000A;
//#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B
//#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C
/* Effect properties. */
/* Reverb effect parameters */
public static final int AL_REVERB_DENSITY = 0x0001;
public static final int AL_REVERB_DIFFUSION = 0x0002;
public static final int AL_REVERB_GAIN = 0x0003;
public static final int AL_REVERB_GAINHF = 0x0004;
public static final int AL_REVERB_DECAY_TIME = 0x0005;
public static final int AL_REVERB_DECAY_HFRATIO = 0x0006;
public static final int AL_REVERB_REFLECTIONS_GAIN = 0x0007;
public static final int AL_REVERB_REFLECTIONS_DELAY = 0x0008;
public static final int AL_REVERB_LATE_REVERB_GAIN = 0x0009;
public static final int AL_REVERB_LATE_REVERB_DELAY = 0x000A;
public static final int AL_REVERB_AIR_ABSORPTION_GAINHF = 0x000B;
public static final int AL_REVERB_ROOM_ROLLOFF_FACTOR = 0x000C;
public static final int AL_REVERB_DECAY_HFLIMIT = 0x000D;
/* EAX Reverb effect parameters */
//#define AL_EAXREVERB_DENSITY 0x0001
//#define AL_EAXREVERB_DIFFUSION 0x0002
//#define AL_EAXREVERB_GAIN 0x0003
//#define AL_EAXREVERB_GAINHF 0x0004
//#define AL_EAXREVERB_GAINLF 0x0005
//#define AL_EAXREVERB_DECAY_TIME 0x0006
//#define AL_EAXREVERB_DECAY_HFRATIO 0x0007
//#define AL_EAXREVERB_DECAY_LFRATIO 0x0008
//#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009
//#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A
//#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B
//#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C
//#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D
//#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E
//#define AL_EAXREVERB_ECHO_TIME 0x000F
//#define AL_EAXREVERB_ECHO_DEPTH 0x0010
//#define AL_EAXREVERB_MODULATION_TIME 0x0011
//#define AL_EAXREVERB_MODULATION_DEPTH 0x0012
//#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013
//#define AL_EAXREVERB_HFREFERENCE 0x0014
//#define AL_EAXREVERB_LFREFERENCE 0x0015
//#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016
//#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017
//
///* Chorus effect parameters */
//#define AL_CHORUS_WAVEFORM 0x0001
//#define AL_CHORUS_PHASE 0x0002
//#define AL_CHORUS_RATE 0x0003
//#define AL_CHORUS_DEPTH 0x0004
//#define AL_CHORUS_FEEDBACK 0x0005
//#define AL_CHORUS_DELAY 0x0006
//
///* Distortion effect parameters */
//#define AL_DISTORTION_EDGE 0x0001
//#define AL_DISTORTION_GAIN 0x0002
//#define AL_DISTORTION_LOWPASS_CUTOFF 0x0003
//#define AL_DISTORTION_EQCENTER 0x0004
//#define AL_DISTORTION_EQBANDWIDTH 0x0005
//
///* Echo effect parameters */
//#define AL_ECHO_DELAY 0x0001
//#define AL_ECHO_LRDELAY 0x0002
//#define AL_ECHO_DAMPING 0x0003
//#define AL_ECHO_FEEDBACK 0x0004
//#define AL_ECHO_SPREAD 0x0005
//
///* Flanger effect parameters */
//#define AL_FLANGER_WAVEFORM 0x0001
//#define AL_FLANGER_PHASE 0x0002
//#define AL_FLANGER_RATE 0x0003
//#define AL_FLANGER_DEPTH 0x0004
//#define AL_FLANGER_FEEDBACK 0x0005
//#define AL_FLANGER_DELAY 0x0006
//
///* Frequency shifter effect parameters */
//#define AL_FREQUENCY_SHIFTER_FREQUENCY 0x0001
//#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION 0x0002
//#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION 0x0003
//
///* Vocal morpher effect parameters */
//#define AL_VOCAL_MORPHER_PHONEMEA 0x0001
//#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING 0x0002
//#define AL_VOCAL_MORPHER_PHONEMEB 0x0003
//#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING 0x0004
//#define AL_VOCAL_MORPHER_WAVEFORM 0x0005
//#define AL_VOCAL_MORPHER_RATE 0x0006
//
///* Pitch-shifter effect parameters */
//#define AL_PITCH_SHIFTER_COARSE_TUNE 0x0001
//#define AL_PITCH_SHIFTER_FINE_TUNE 0x0002
//
///* Ring-modulator effect parameters */
//#define AL_RING_MODULATOR_FREQUENCY 0x0001
//#define AL_RING_MODULATOR_HIGHPASS_CUTOFF 0x0002
//#define AL_RING_MODULATOR_WAVEFORM 0x0003
//
///* Autowah effect parameters */
//#define AL_AUTOWAH_ATTACK_TIME 0x0001
//#define AL_AUTOWAH_RELEASE_TIME 0x0002
//#define AL_AUTOWAH_RESONANCE 0x0003
//#define AL_AUTOWAH_PEAK_GAIN 0x0004
//
///* Compressor effect parameters */
//#define AL_COMPRESSOR_ONOFF 0x0001
//
///* Equalizer effect parameters */
//#define AL_EQUALIZER_LOW_GAIN 0x0001
//#define AL_EQUALIZER_LOW_CUTOFF 0x0002
//#define AL_EQUALIZER_MID1_GAIN 0x0003
//#define AL_EQUALIZER_MID1_CENTER 0x0004
//#define AL_EQUALIZER_MID1_WIDTH 0x0005
//#define AL_EQUALIZER_MID2_GAIN 0x0006
//#define AL_EQUALIZER_MID2_CENTER 0x0007
//#define AL_EQUALIZER_MID2_WIDTH 0x0008
//#define AL_EQUALIZER_HIGH_GAIN 0x0009
//#define AL_EQUALIZER_HIGH_CUTOFF 0x000A
/* Effect type */
//#define AL_EFFECT_FIRST_PARAMETER 0x0000
//#define AL_EFFECT_LAST_PARAMETER 0x8000
public static final int AL_EFFECT_TYPE = 0x8001;
/* Effect types, used with the AL_EFFECT_TYPE property */
//#define AL_EFFECT_NULL 0x0000
public static final int AL_EFFECT_REVERB = 0x0001;
//#define AL_EFFECT_CHORUS 0x0002
//#define AL_EFFECT_DISTORTION 0x0003
//#define AL_EFFECT_ECHO 0x0004
//#define AL_EFFECT_FLANGER 0x0005
//#define AL_EFFECT_FREQUENCY_SHIFTER 0x0006
//#define AL_EFFECT_VOCAL_MORPHER 0x0007
//#define AL_EFFECT_PITCH_SHIFTER 0x0008
//#define AL_EFFECT_RING_MODULATOR 0x0009
//#define AL_EFFECT_AUTOWAH 0x000A
//#define AL_EFFECT_COMPRESSOR 0x000B
//#define AL_EFFECT_EQUALIZER 0x000C
//#define AL_EFFECT_EAXREVERB 0x8000
/* Auxiliary Effect Slot properties. */
public static final int AL_EFFECTSLOT_EFFECT = 0x0001;
//#define AL_EFFECTSLOT_GAIN 0x0002
//#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003
///* NULL Auxiliary Slot ID to disable a source send. */
//#define AL_EFFECTSLOT_NULL 0x0000
///* Filter properties. */
/* Lowpass filter parameters */
public static final int AL_LOWPASS_GAIN = 0x0001;
public static final int AL_LOWPASS_GAINHF = 0x0002;
///* Highpass filter parameters */
//#define AL_HIGHPASS_GAIN 0x0001
//#define AL_HIGHPASS_GAINLF 0x0002
///* Bandpass filter parameters */
//#define AL_BANDPASS_GAIN 0x0001
//#define AL_BANDPASS_GAINLF 0x0002
//#define AL_BANDPASS_GAINHF 0x0003
/* Filter type */
//#define AL_FILTER_FIRST_PARAMETER 0x0000
//#define AL_FILTER_LAST_PARAMETER 0x8000
public static final int AL_FILTER_TYPE = 0x8001;
/* Filter types, used with the AL_FILTER_TYPE property */
public static final int AL_FILTER_NULL = 0x0000;
public static final int AL_FILTER_LOWPASS = 0x0001;
public static final int AL_FILTER_HIGHPASS = 0x0002;
//#define AL_FILTER_BANDPASS 0x0003
///* Filter ranges and defaults. */
//
///* Lowpass filter */
//#define AL_LOWPASS_MIN_GAIN (0.0f)
//#define AL_LOWPASS_MAX_GAIN (1.0f)
//#define AL_LOWPASS_DEFAULT_GAIN (1.0f)
//
//#define AL_LOWPASS_MIN_GAINHF (0.0f)
//#define AL_LOWPASS_MAX_GAINHF (1.0f)
//#define AL_LOWPASS_DEFAULT_GAINHF (1.0f)
//
///* Highpass filter */
//#define AL_HIGHPASS_MIN_GAIN (0.0f)
//#define AL_HIGHPASS_MAX_GAIN (1.0f)
//#define AL_HIGHPASS_DEFAULT_GAIN (1.0f)
//
//#define AL_HIGHPASS_MIN_GAINLF (0.0f)
//#define AL_HIGHPASS_MAX_GAINLF (1.0f)
//#define AL_HIGHPASS_DEFAULT_GAINLF (1.0f)
//
///* Bandpass filter */
//#define AL_BANDPASS_MIN_GAIN (0.0f)
//#define AL_BANDPASS_MAX_GAIN (1.0f)
//#define AL_BANDPASS_DEFAULT_GAIN (1.0f)
//
//#define AL_BANDPASS_MIN_GAINHF (0.0f)
//#define AL_BANDPASS_MAX_GAINHF (1.0f)
//#define AL_BANDPASS_DEFAULT_GAINHF (1.0f)
//
//#define AL_BANDPASS_MIN_GAINLF (0.0f)
//#define AL_BANDPASS_MAX_GAINLF (1.0f)
//#define AL_BANDPASS_DEFAULT_GAINLF (1.0f)
//
//
///* Effect parameter ranges and defaults. */
//
///* Standard reverb effect */
//#define AL_REVERB_MIN_DENSITY (0.0f)
//#define AL_REVERB_MAX_DENSITY (1.0f)
//#define AL_REVERB_DEFAULT_DENSITY (1.0f)
//
//#define AL_REVERB_MIN_DIFFUSION (0.0f)
//#define AL_REVERB_MAX_DIFFUSION (1.0f)
//#define AL_REVERB_DEFAULT_DIFFUSION (1.0f)
//
//#define AL_REVERB_MIN_GAIN (0.0f)
//#define AL_REVERB_MAX_GAIN (1.0f)
//#define AL_REVERB_DEFAULT_GAIN (0.32f)
//
//#define AL_REVERB_MIN_GAINHF (0.0f)
//#define AL_REVERB_MAX_GAINHF (1.0f)
//#define AL_REVERB_DEFAULT_GAINHF (0.89f)
//
//#define AL_REVERB_MIN_DECAY_TIME (0.1f)
//#define AL_REVERB_MAX_DECAY_TIME (20.0f)
//#define AL_REVERB_DEFAULT_DECAY_TIME (1.49f)
//
//#define AL_REVERB_MIN_DECAY_HFRATIO (0.1f)
//#define AL_REVERB_MAX_DECAY_HFRATIO (2.0f)
//#define AL_REVERB_DEFAULT_DECAY_HFRATIO (0.83f)
//
//#define AL_REVERB_MIN_REFLECTIONS_GAIN (0.0f)
//#define AL_REVERB_MAX_REFLECTIONS_GAIN (3.16f)
//#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
//
//#define AL_REVERB_MIN_REFLECTIONS_DELAY (0.0f)
//#define AL_REVERB_MAX_REFLECTIONS_DELAY (0.3f)
//#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
//
//#define AL_REVERB_MIN_LATE_REVERB_GAIN (0.0f)
//#define AL_REVERB_MAX_LATE_REVERB_GAIN (10.0f)
//#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
//
//#define AL_REVERB_MIN_LATE_REVERB_DELAY (0.0f)
//#define AL_REVERB_MAX_LATE_REVERB_DELAY (0.1f)
//#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
//
//#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
//#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
//#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
//
//#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
//#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
//#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
//
//#define AL_REVERB_MIN_DECAY_HFLIMIT AL_FALSE
//#define AL_REVERB_MAX_DECAY_HFLIMIT AL_TRUE
//#define AL_REVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
//
///* EAX reverb effect */
//#define AL_EAXREVERB_MIN_DENSITY (0.0f)
//#define AL_EAXREVERB_MAX_DENSITY (1.0f)
//#define AL_EAXREVERB_DEFAULT_DENSITY (1.0f)
//
//#define AL_EAXREVERB_MIN_DIFFUSION (0.0f)
//#define AL_EAXREVERB_MAX_DIFFUSION (1.0f)
//#define AL_EAXREVERB_DEFAULT_DIFFUSION (1.0f)
//
//#define AL_EAXREVERB_MIN_GAIN (0.0f)
//#define AL_EAXREVERB_MAX_GAIN (1.0f)
//#define AL_EAXREVERB_DEFAULT_GAIN (0.32f)
//
//#define AL_EAXREVERB_MIN_GAINHF (0.0f)
//#define AL_EAXREVERB_MAX_GAINHF (1.0f)
//#define AL_EAXREVERB_DEFAULT_GAINHF (0.89f)
//
//#define AL_EAXREVERB_MIN_GAINLF (0.0f)
//#define AL_EAXREVERB_MAX_GAINLF (1.0f)
//#define AL_EAXREVERB_DEFAULT_GAINLF (1.0f)
//
//#define AL_EAXREVERB_MIN_DECAY_TIME (0.1f)
//#define AL_EAXREVERB_MAX_DECAY_TIME (20.0f)
//#define AL_EAXREVERB_DEFAULT_DECAY_TIME (1.49f)
//
//#define AL_EAXREVERB_MIN_DECAY_HFRATIO (0.1f)
//#define AL_EAXREVERB_MAX_DECAY_HFRATIO (2.0f)
//#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO (0.83f)
//
//#define AL_EAXREVERB_MIN_DECAY_LFRATIO (0.1f)
//#define AL_EAXREVERB_MAX_DECAY_LFRATIO (2.0f)
//#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO (1.0f)
//
//#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN (0.0f)
//#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN (3.16f)
//#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
//
//#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY (0.0f)
//#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY (0.3f)
//#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
//
//#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f)
//
//#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN (0.0f)
//#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN (10.0f)
//#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
//
//#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY (0.0f)
//#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY (0.1f)
//#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
//
//#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f)
//
//#define AL_EAXREVERB_MIN_ECHO_TIME (0.075f)
//#define AL_EAXREVERB_MAX_ECHO_TIME (0.25f)
//#define AL_EAXREVERB_DEFAULT_ECHO_TIME (0.25f)
//
//#define AL_EAXREVERB_MIN_ECHO_DEPTH (0.0f)
//#define AL_EAXREVERB_MAX_ECHO_DEPTH (1.0f)
//#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH (0.0f)
//
//#define AL_EAXREVERB_MIN_MODULATION_TIME (0.04f)
//#define AL_EAXREVERB_MAX_MODULATION_TIME (4.0f)
//#define AL_EAXREVERB_DEFAULT_MODULATION_TIME (0.25f)
//
//#define AL_EAXREVERB_MIN_MODULATION_DEPTH (0.0f)
//#define AL_EAXREVERB_MAX_MODULATION_DEPTH (1.0f)
//#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH (0.0f)
//
//#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
//#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
//#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
//
//#define AL_EAXREVERB_MIN_HFREFERENCE (1000.0f)
//#define AL_EAXREVERB_MAX_HFREFERENCE (20000.0f)
//#define AL_EAXREVERB_DEFAULT_HFREFERENCE (5000.0f)
//
//#define AL_EAXREVERB_MIN_LFREFERENCE (20.0f)
//#define AL_EAXREVERB_MAX_LFREFERENCE (1000.0f)
//#define AL_EAXREVERB_DEFAULT_LFREFERENCE (250.0f)
//
//#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
//#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
//#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
//
//#define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE
//#define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE
//#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
//
///* Chorus effect */
//#define AL_CHORUS_WAVEFORM_SINUSOID (0)
//#define AL_CHORUS_WAVEFORM_TRIANGLE (1)
//
//#define AL_CHORUS_MIN_WAVEFORM (0)
//#define AL_CHORUS_MAX_WAVEFORM (1)
//#define AL_CHORUS_DEFAULT_WAVEFORM (1)
//
//#define AL_CHORUS_MIN_PHASE (-180)
//#define AL_CHORUS_MAX_PHASE (180)
//#define AL_CHORUS_DEFAULT_PHASE (90)
//
//#define AL_CHORUS_MIN_RATE (0.0f)
//#define AL_CHORUS_MAX_RATE (10.0f)
//#define AL_CHORUS_DEFAULT_RATE (1.1f)
//
//#define AL_CHORUS_MIN_DEPTH (0.0f)
//#define AL_CHORUS_MAX_DEPTH (1.0f)
//#define AL_CHORUS_DEFAULT_DEPTH (0.1f)
//
//#define AL_CHORUS_MIN_FEEDBACK (-1.0f)
//#define AL_CHORUS_MAX_FEEDBACK (1.0f)
//#define AL_CHORUS_DEFAULT_FEEDBACK (0.25f)
//
//#define AL_CHORUS_MIN_DELAY (0.0f)
//#define AL_CHORUS_MAX_DELAY (0.016f)
//#define AL_CHORUS_DEFAULT_DELAY (0.016f)
//
///* Distortion effect */
//#define AL_DISTORTION_MIN_EDGE (0.0f)
//#define AL_DISTORTION_MAX_EDGE (1.0f)
//#define AL_DISTORTION_DEFAULT_EDGE (0.2f)
//
//#define AL_DISTORTION_MIN_GAIN (0.01f)
//#define AL_DISTORTION_MAX_GAIN (1.0f)
//#define AL_DISTORTION_DEFAULT_GAIN (0.05f)
//
//#define AL_DISTORTION_MIN_LOWPASS_CUTOFF (80.0f)
//#define AL_DISTORTION_MAX_LOWPASS_CUTOFF (24000.0f)
//#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF (8000.0f)
//
//#define AL_DISTORTION_MIN_EQCENTER (80.0f)
//#define AL_DISTORTION_MAX_EQCENTER (24000.0f)
//#define AL_DISTORTION_DEFAULT_EQCENTER (3600.0f)
//
//#define AL_DISTORTION_MIN_EQBANDWIDTH (80.0f)
//#define AL_DISTORTION_MAX_EQBANDWIDTH (24000.0f)
//#define AL_DISTORTION_DEFAULT_EQBANDWIDTH (3600.0f)
//
///* Echo effect */
//#define AL_ECHO_MIN_DELAY (0.0f)
//#define AL_ECHO_MAX_DELAY (0.207f)
//#define AL_ECHO_DEFAULT_DELAY (0.1f)
//
//#define AL_ECHO_MIN_LRDELAY (0.0f)
//#define AL_ECHO_MAX_LRDELAY (0.404f)
//#define AL_ECHO_DEFAULT_LRDELAY (0.1f)
//
//#define AL_ECHO_MIN_DAMPING (0.0f)
//#define AL_ECHO_MAX_DAMPING (0.99f)
//#define AL_ECHO_DEFAULT_DAMPING (0.5f)
//
//#define AL_ECHO_MIN_FEEDBACK (0.0f)
//#define AL_ECHO_MAX_FEEDBACK (1.0f)
//#define AL_ECHO_DEFAULT_FEEDBACK (0.5f)
//
//#define AL_ECHO_MIN_SPREAD (-1.0f)
//#define AL_ECHO_MAX_SPREAD (1.0f)
//#define AL_ECHO_DEFAULT_SPREAD (-1.0f)
//
///* Flanger effect */
//#define AL_FLANGER_WAVEFORM_SINUSOID (0)
//#define AL_FLANGER_WAVEFORM_TRIANGLE (1)
//
//#define AL_FLANGER_MIN_WAVEFORM (0)
//#define AL_FLANGER_MAX_WAVEFORM (1)
//#define AL_FLANGER_DEFAULT_WAVEFORM (1)
//
//#define AL_FLANGER_MIN_PHASE (-180)
//#define AL_FLANGER_MAX_PHASE (180)
//#define AL_FLANGER_DEFAULT_PHASE (0)
//
//#define AL_FLANGER_MIN_RATE (0.0f)
//#define AL_FLANGER_MAX_RATE (10.0f)
//#define AL_FLANGER_DEFAULT_RATE (0.27f)
//
//#define AL_FLANGER_MIN_DEPTH (0.0f)
//#define AL_FLANGER_MAX_DEPTH (1.0f)
//#define AL_FLANGER_DEFAULT_DEPTH (1.0f)
//
//#define AL_FLANGER_MIN_FEEDBACK (-1.0f)
//#define AL_FLANGER_MAX_FEEDBACK (1.0f)
//#define AL_FLANGER_DEFAULT_FEEDBACK (-0.5f)
//
//#define AL_FLANGER_MIN_DELAY (0.0f)
//#define AL_FLANGER_MAX_DELAY (0.004f)
//#define AL_FLANGER_DEFAULT_DELAY (0.002f)
//
///* Frequency shifter effect */
//#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY (0.0f)
//#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY (24000.0f)
//#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY (0.0f)
//
//#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION (0)
//#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION (2)
//#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0)
//
//#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN (0)
//#define AL_FREQUENCY_SHIFTER_DIRECTION_UP (1)
//#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF (2)
//
//#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0)
//#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2)
//#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0)
//
///* Vocal morpher effect */
//#define AL_VOCAL_MORPHER_MIN_PHONEMEA (0)
//#define AL_VOCAL_MORPHER_MAX_PHONEMEA (29)
//#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA (0)
//
//#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
//#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24)
//#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0)
//
//#define AL_VOCAL_MORPHER_MIN_PHONEMEB (0)
//#define AL_VOCAL_MORPHER_MAX_PHONEMEB (29)
//#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB (10)
//
//#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
//#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24)
//#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0)
//
//#define AL_VOCAL_MORPHER_PHONEME_A (0)
//#define AL_VOCAL_MORPHER_PHONEME_E (1)
//#define AL_VOCAL_MORPHER_PHONEME_I (2)
//#define AL_VOCAL_MORPHER_PHONEME_O (3)
//#define AL_VOCAL_MORPHER_PHONEME_U (4)
//#define AL_VOCAL_MORPHER_PHONEME_AA (5)
//#define AL_VOCAL_MORPHER_PHONEME_AE (6)
//#define AL_VOCAL_MORPHER_PHONEME_AH (7)
//#define AL_VOCAL_MORPHER_PHONEME_AO (8)
//#define AL_VOCAL_MORPHER_PHONEME_EH (9)
//#define AL_VOCAL_MORPHER_PHONEME_ER (10)
//#define AL_VOCAL_MORPHER_PHONEME_IH (11)
//#define AL_VOCAL_MORPHER_PHONEME_IY (12)
//#define AL_VOCAL_MORPHER_PHONEME_UH (13)
//#define AL_VOCAL_MORPHER_PHONEME_UW (14)
//#define AL_VOCAL_MORPHER_PHONEME_B (15)
//#define AL_VOCAL_MORPHER_PHONEME_D (16)
//#define AL_VOCAL_MORPHER_PHONEME_F (17)
//#define AL_VOCAL_MORPHER_PHONEME_G (18)
//#define AL_VOCAL_MORPHER_PHONEME_J (19)
//#define AL_VOCAL_MORPHER_PHONEME_K (20)
//#define AL_VOCAL_MORPHER_PHONEME_L (21)
//#define AL_VOCAL_MORPHER_PHONEME_M (22)
//#define AL_VOCAL_MORPHER_PHONEME_N (23)
//#define AL_VOCAL_MORPHER_PHONEME_P (24)
//#define AL_VOCAL_MORPHER_PHONEME_R (25)
//#define AL_VOCAL_MORPHER_PHONEME_S (26)
//#define AL_VOCAL_MORPHER_PHONEME_T (27)
//#define AL_VOCAL_MORPHER_PHONEME_V (28)
//#define AL_VOCAL_MORPHER_PHONEME_Z (29)
//
//#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID (0)
//#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE (1)
//#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH (2)
//
//#define AL_VOCAL_MORPHER_MIN_WAVEFORM (0)
//#define AL_VOCAL_MORPHER_MAX_WAVEFORM (2)
//#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM (0)
//
//#define AL_VOCAL_MORPHER_MIN_RATE (0.0f)
//#define AL_VOCAL_MORPHER_MAX_RATE (10.0f)
//#define AL_VOCAL_MORPHER_DEFAULT_RATE (1.41f)
//
///* Pitch shifter effect */
//#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE (-12)
//#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE (12)
//#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE (12)
//
//#define AL_PITCH_SHIFTER_MIN_FINE_TUNE (-50)
//#define AL_PITCH_SHIFTER_MAX_FINE_TUNE (50)
//#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE (0)
//
///* Ring modulator effect */
//#define AL_RING_MODULATOR_MIN_FREQUENCY (0.0f)
//#define AL_RING_MODULATOR_MAX_FREQUENCY (8000.0f)
//#define AL_RING_MODULATOR_DEFAULT_FREQUENCY (440.0f)
//
//#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF (0.0f)
//#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF (24000.0f)
//#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f)
//
//#define AL_RING_MODULATOR_SINUSOID (0)
//#define AL_RING_MODULATOR_SAWTOOTH (1)
//#define AL_RING_MODULATOR_SQUARE (2)
//
//#define AL_RING_MODULATOR_MIN_WAVEFORM (0)
//#define AL_RING_MODULATOR_MAX_WAVEFORM (2)
//#define AL_RING_MODULATOR_DEFAULT_WAVEFORM (0)
//
///* Autowah effect */
//#define AL_AUTOWAH_MIN_ATTACK_TIME (0.0001f)
//#define AL_AUTOWAH_MAX_ATTACK_TIME (1.0f)
//#define AL_AUTOWAH_DEFAULT_ATTACK_TIME (0.06f)
//
//#define AL_AUTOWAH_MIN_RELEASE_TIME (0.0001f)
//#define AL_AUTOWAH_MAX_RELEASE_TIME (1.0f)
//#define AL_AUTOWAH_DEFAULT_RELEASE_TIME (0.06f)
//
//#define AL_AUTOWAH_MIN_RESONANCE (2.0f)
//#define AL_AUTOWAH_MAX_RESONANCE (1000.0f)
//#define AL_AUTOWAH_DEFAULT_RESONANCE (1000.0f)
//
//#define AL_AUTOWAH_MIN_PEAK_GAIN (0.00003f)
//#define AL_AUTOWAH_MAX_PEAK_GAIN (31621.0f)
//#define AL_AUTOWAH_DEFAULT_PEAK_GAIN (11.22f)
//
///* Compressor effect */
//#define AL_COMPRESSOR_MIN_ONOFF (0)
//#define AL_COMPRESSOR_MAX_ONOFF (1)
//#define AL_COMPRESSOR_DEFAULT_ONOFF (1)
//
///* Equalizer effect */
//#define AL_EQUALIZER_MIN_LOW_GAIN (0.126f)
//#define AL_EQUALIZER_MAX_LOW_GAIN (7.943f)
//#define AL_EQUALIZER_DEFAULT_LOW_GAIN (1.0f)
//
//#define AL_EQUALIZER_MIN_LOW_CUTOFF (50.0f)
//#define AL_EQUALIZER_MAX_LOW_CUTOFF (800.0f)
//#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF (200.0f)
//
//#define AL_EQUALIZER_MIN_MID1_GAIN (0.126f)
//#define AL_EQUALIZER_MAX_MID1_GAIN (7.943f)
//#define AL_EQUALIZER_DEFAULT_MID1_GAIN (1.0f)
//
//#define AL_EQUALIZER_MIN_MID1_CENTER (200.0f)
//#define AL_EQUALIZER_MAX_MID1_CENTER (3000.0f)
//#define AL_EQUALIZER_DEFAULT_MID1_CENTER (500.0f)
//
//#define AL_EQUALIZER_MIN_MID1_WIDTH (0.01f)
//#define AL_EQUALIZER_MAX_MID1_WIDTH (1.0f)
//#define AL_EQUALIZER_DEFAULT_MID1_WIDTH (1.0f)
//
//#define AL_EQUALIZER_MIN_MID2_GAIN (0.126f)
//#define AL_EQUALIZER_MAX_MID2_GAIN (7.943f)
//#define AL_EQUALIZER_DEFAULT_MID2_GAIN (1.0f)
//
//#define AL_EQUALIZER_MIN_MID2_CENTER (1000.0f)
//#define AL_EQUALIZER_MAX_MID2_CENTER (8000.0f)
//#define AL_EQUALIZER_DEFAULT_MID2_CENTER (3000.0f)
//
//#define AL_EQUALIZER_MIN_MID2_WIDTH (0.01f)
//#define AL_EQUALIZER_MAX_MID2_WIDTH (1.0f)
//#define AL_EQUALIZER_DEFAULT_MID2_WIDTH (1.0f)
//
//#define AL_EQUALIZER_MIN_HIGH_GAIN (0.126f)
//#define AL_EQUALIZER_MAX_HIGH_GAIN (7.943f)
//#define AL_EQUALIZER_DEFAULT_HIGH_GAIN (1.0f)
//
//#define AL_EQUALIZER_MIN_HIGH_CUTOFF (4000.0f)
//#define AL_EQUALIZER_MAX_HIGH_CUTOFF (16000.0f)
//#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF (6000.0f)
//
//
///* Source parameter value ranges and defaults. */
//#define AL_MIN_AIR_ABSORPTION_FACTOR (0.0f)
//#define AL_MAX_AIR_ABSORPTION_FACTOR (10.0f)
//#define AL_DEFAULT_AIR_ABSORPTION_FACTOR (0.0f)
//
//#define AL_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
//#define AL_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
//#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
//
//#define AL_MIN_CONE_OUTER_GAINHF (0.0f)
//#define AL_MAX_CONE_OUTER_GAINHF (1.0f)
//#define AL_DEFAULT_CONE_OUTER_GAINHF (1.0f)
//
//#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO AL_FALSE
//#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
//#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
//
//#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_FALSE
//#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
//#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
//
//#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
//#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
//#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
/**
* Requests a number of effect slots.
*
* @param numSlots the slots count.
* @param buffers the buffer that will receive the effect slots.
*/
public void alGenAuxiliaryEffectSlots(int numSlots, IntBuffer buffers);
/**
* Requests a number of effects.
*
* @param numEffects the effects count.
* @param buffers the buffer that will receive the effects.
*/
public void alGenEffects(int numEffects, IntBuffer buffers);
/**
* Sets the integer value of an effect parameter.
*
* @param effect the effect to modify.
* @param param the parameter to modify.
* @param value the parameter value.
*/
public void alEffecti(int effect, int param, int value);
/**
* Sets the integer value of an effect slot parameter.
*
* @param effectSlot the effect slot to modify.
* @param param the parameter to modify.
* @param value the parameter value.
*/
public void alAuxiliaryEffectSloti(int effectSlot, int param, int value);
/**
* Deletes a number of effects.
*
* @param numEffects the effects count.
* @param buffers the effect to delete.
*/
public void alDeleteEffects(int numEffects, IntBuffer buffers);
/**
* Deletes a number of effect slots.
*
* @param numEffectSlots the effect slots count.
* @param buffers the effect slots to delete.
*/
public void alDeleteAuxiliaryEffectSlots(int numEffectSlots, IntBuffer buffers);
/**
* Requests a number of filters.
*
* @param numFilters the filters count.
* @param buffers the buffer that will receive the filters.
*/
public void alGenFilters(int numFilters, IntBuffer buffers);
/**
* Sets the integer value of a filter parameter.
*
* @param filter the filter to modify.
* @param param the parameter to modify.
* @param value the parameter value.
*/
public void alFilteri(int filter, int param, int value);
/**
* Sets the float value of a filter parameter.
*
* @param filter the filter to modify.
* @param param the parameter to modify.
* @param value the parameter value.
*/
public void alFilterf(int filter, int param, float value);
/**
* Deletes a number of filters.
*
* @param numFilters the filters count.
* @param buffers the filter to delete.
*/
public void alDeleteFilters(int numFilters, IntBuffer buffers);
/**
* Sets the float value of an effect parameter.
*
* @param effect the effect to modify.
* @param param the parameter to modify.
* @param value the parameter value.
*/
public void alEffectf(int effect, int param, float value);
}
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