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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2015 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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*/
package com.jme3.cinematic;
import com.jme3.animation.AnimControl;
import com.jme3.animation.Animation;
import com.jme3.cinematic.events.AnimationEvent;
import com.jme3.scene.Node;
import org.junit.Test;
/**
*
* @author davidB
*/
public class CinematicTest {
/**
* No NPE or any exception when clear() a new Cinematic
*/
@Test
public void clearEmpty() {
Cinematic sut = new Cinematic();
sut.clear();
}
/**
* No ClassCastException when clear() a Cinematic with AnimationEvent
*/
@Test
public void clearAnimationEvent() {
Cinematic sut = new Cinematic();
Node model = new Node("model");
AnimControl ac = new AnimControl();
ac.addAnim(new Animation("animName", 1.0f));
model.addControl(ac);
sut.enqueueCinematicEvent(new AnimationEvent(model, "animName"));
sut.initialize(null, null);
sut.clear();
}
}
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