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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.cinematic.events;
import com.jme3.app.Application;
import com.jme3.cinematic.Cinematic;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import java.io.IOException;
/**
*
* @author Rickard (neph1 @ github)
*/
public class CameraEvent extends AbstractCinematicEvent {
private String cameraName;
private Cinematic cinematic;
public String getCameraName() {
return cameraName;
}
public void setCameraName(String cameraName) {
this.cameraName = cameraName;
}
public CameraEvent() {
}
public CameraEvent(Cinematic parentEvent, String cameraName) {
this.cinematic = parentEvent;
this.cameraName = cameraName;
}
@Override
public void initEvent(Application app, Cinematic cinematic) {
super.initEvent(app, cinematic);
this.cinematic = cinematic;
}
@Override
public void play() {
super.play();
stop();
}
@Override
public void onPlay() {
cinematic.setActiveCamera(cameraName);
}
@Override
public void onUpdate(float tpf) {
}
@Override
public void onStop() {
}
@Override
public void onPause() {
}
@Override
public void forceStop() {
}
@Override
public void setTime(float time) {
play();
}
public Cinematic getCinematic() {
return cinematic;
}
public void setCinematic(Cinematic cinematic) {
this.cinematic = cinematic;
}
/**
* used internally for serialization
*
* @param ex the exporter (not null)
* @throws IOException from the exporter
*/
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(cameraName, "cameraName", null);
}
/**
* used internally for serialization
*
* @param im the importer (not null)
* @throws IOException from the importer
*/
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
cameraName = ic.readString("cameraName", null);
}
}
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