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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.cinematic.events;
import com.jme3.animation.LoopMode;
import com.jme3.app.Application;
import com.jme3.audio.AudioNode;
import com.jme3.audio.AudioSource;
import com.jme3.cinematic.Cinematic;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import java.io.IOException;
/**
* A sound track to be played in a cinematic.
* @author Nehon
*/
public class SoundEvent extends AbstractCinematicEvent {
protected String path;
protected AudioNode audioNode;
protected boolean stream = false;
/**
* creates a sound track from the given resource path
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
*/
public SoundEvent(String path) {
this.path = path;
}
/**
* creates a sound track from the given resource path
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
* @param stream true to make the audio data streamed
*/
public SoundEvent(String path, boolean stream) {
this(path);
this.stream = stream;
}
/**
* creates a sound track from the given resource path
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
* @param stream true to make the audio data streamed
* @param initialDuration the initial duration of the event
*/
public SoundEvent(String path, boolean stream, float initialDuration) {
super(initialDuration);
this.path = path;
this.stream = stream;
}
/**
* creates a sound track from the given resource path
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
* @param stream true to make the audio data streamed
* @param loopMode the loopMode
* @see LoopMode
*/
public SoundEvent(String path, boolean stream, LoopMode loopMode) {
super(loopMode);
this.path = path;
this.stream = stream;
}
/**
* creates a sound track from the given resource path
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
* @param stream true to make the audio data streamed
* @param initialDuration the initial duration of the event
* @param loopMode the loopMode
* @see LoopMode
*/
public SoundEvent(String path, boolean stream, float initialDuration, LoopMode loopMode) {
super(initialDuration, loopMode);
this.path = path;
this.stream = stream;
}
/**
* creates a sound track from the given resource path
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
* @param initialDuration the initial duration of the event
*/
public SoundEvent(String path, float initialDuration) {
super(initialDuration);
this.path = path;
}
/**
* creates a sound track from the given resource path
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
* @param loopMode the loopMode
* @see LoopMode
*/
public SoundEvent(String path, LoopMode loopMode) {
super(loopMode);
this.path = path;
}
/**
* creates a sound track from the given resource path
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
* @param initialDuration the initial duration of the event
* @param loopMode the loopMode
* @see LoopMode
*/
public SoundEvent(String path, float initialDuration, LoopMode loopMode) {
super(initialDuration, loopMode);
this.path = path;
}
/**
* creates a sound event
* used for serialization
*/
public SoundEvent() {
super();
}
@Override
public void initEvent(Application app, Cinematic cinematic) {
super.initEvent(app, cinematic);
audioNode = new AudioNode(app.getAssetManager(), path, stream);
audioNode.setPositional(false);
setLoopMode(loopMode);
}
@Override
public void setTime(float time) {
super.setTime(time);
//can occur on rewind
if (time < 0f) {
stop();
} else {
audioNode.setTimeOffset(time);
}
}
@Override
public void onPlay() {
audioNode.play();
}
@Override
public void onStop() {
audioNode.stop();
}
@Override
public void onPause() {
audioNode.pause();
}
@Override
public void onUpdate(float tpf) {
if (audioNode.getStatus() == AudioSource.Status.Stopped) {
stop();
}
}
/**
* Returns the underlying audio node of this sound track
* @return the pre-existing instance
*/
public AudioNode getAudioNode() {
return audioNode;
}
@Override
public void setLoopMode(LoopMode loopMode) {
super.setLoopMode(loopMode);
if (loopMode != LoopMode.DontLoop) {
audioNode.setLooping(true);
} else {
audioNode.setLooping(false);
}
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
OutputCapsule oc = ex.getCapsule(this);
oc.write(path, "path", "");
oc.write(stream, "stream", false);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
InputCapsule ic = im.getCapsule(this);
path = ic.readString("path", "");
stream = ic.readBoolean("stream", false);
}
}
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