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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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*/
package com.jme3.cinematic.events;
import com.jme3.animation.LoopMode;
/**
* A sound track to be played in a cinematic.
* @author Nehon
* @deprecated use SoundEvent instead
*/
@Deprecated
public class SoundTrack extends SoundEvent {
/**
* creates a sound track from the given resource path
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
*/
public SoundTrack(String path) {
super(path);
}
/**
* creates a sound track from the given resource path
* @param path the path to an audio file (ie : "Sounds/mySound.wav")
* @param stream true to make the audio data streamed
*/
public SoundTrack(String path, boolean stream) {
super(path, stream);
}
public SoundTrack(String path, boolean stream, float initialDuration) {
super(path, stream, initialDuration);
}
public SoundTrack(String path, boolean stream, LoopMode loopMode) {
super(path, stream, loopMode);
}
public SoundTrack(String path, boolean stream, float initialDuration, LoopMode loopMode) {
super(path, stream, initialDuration, loopMode);
}
public SoundTrack(String path, float initialDuration) {
super(path, initialDuration);
}
public SoundTrack(String path, LoopMode loopMode) {
super(path, loopMode);
}
public SoundTrack(String path, float initialDuration, LoopMode loopMode) {
super(path, initialDuration, loopMode);
}
public SoundTrack() {
super();
}
}
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