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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.effect;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
/**
* Represents a single particle in a {@link ParticleEmitter}.
*
* @author Kirill Vainer
*/
public class Particle {
/**
* Particle velocity.
*/
public final Vector3f velocity = new Vector3f();
/**
* Current particle position
*/
public final Vector3f position = new Vector3f();
/**
* Particle color
*/
public final ColorRGBA color = new ColorRGBA(0,0,0,0);
/**
* Particle size or radius.
*/
public float size;
/**
* Particle remaining life, in seconds.
*/
public float life;
/**
* The initial particle life
*/
public float startlife;
/**
* Particle rotation angle (in radians).
*/
public float angle;
/**
* Particle rotation angle speed (in radians).
*/
public float rotateSpeed;
/**
* Particle image index.
*/
public int imageIndex = 0;
/*
* Distance to camera. Only used for sorted particles.
*/
//public float distToCam;
}
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