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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
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*
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* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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package com.jme3.effect.influencers;
import com.jme3.effect.Particle;
import com.jme3.effect.shapes.EmitterShape;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.math.FastMath;
import com.jme3.math.Vector3f;
import com.jme3.util.clone.Cloner;
import java.io.IOException;
/**
* This emitter influences the particles so that they move all in the same direction.
* The direction may vary a little if the velocity variation is non-zero.
* This influencer is default for the particle emitter.
* @author Marcin Roguski (Kaelthas)
*/
public class DefaultParticleInfluencer implements ParticleInfluencer {
//Version #1 : changed startVelocity to initialVelocity for consistency with accessors
//and also changed it in serialization
public static final int SAVABLE_VERSION = 1;
/** Temporary variable used to help with calculations. */
protected transient Vector3f temp = new Vector3f();
/** The initial velocity of the particles. */
protected Vector3f initialVelocity = new Vector3f();
/** The velocity's variation of the particles. */
protected float velocityVariation = 0.2f;
@Override
public void influenceParticle(Particle particle, EmitterShape emitterShape) {
emitterShape.getRandomPoint(particle.position);
this.applyVelocityVariation(particle);
}
/**
* This method applies the variation to the particle with already set velocity.
* @param particle
* the particle to be affected
*/
protected void applyVelocityVariation(Particle particle) {
particle.velocity.set(initialVelocity);
temp.set(FastMath.nextRandomFloat(), FastMath.nextRandomFloat(), FastMath.nextRandomFloat());
temp.multLocal(2f);
temp.subtractLocal(1f, 1f, 1f);
temp.multLocal(initialVelocity.length());
particle.velocity.interpolateLocal(temp, velocityVariation);
}
@Override
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
oc.write(initialVelocity, "initialVelocity", Vector3f.ZERO);
oc.write(velocityVariation, "variation", 0.2f);
}
@Override
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
// NOTE: In previous versions of jME3, initialVelocity was called startVelocity
if (ic.getSavableVersion(DefaultParticleInfluencer.class) == 0) {
initialVelocity = (Vector3f) ic.readSavable("startVelocity", Vector3f.ZERO.clone());
} else {
initialVelocity = (Vector3f) ic.readSavable("initialVelocity", Vector3f.ZERO.clone());
}
velocityVariation = ic.readFloat("variation", 0.2f);
}
@Override
public DefaultParticleInfluencer clone() {
try {
DefaultParticleInfluencer clone = (DefaultParticleInfluencer) super.clone();
clone.initialVelocity = initialVelocity.clone();
return clone;
} catch (CloneNotSupportedException e) {
throw new AssertionError();
}
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public Object jmeClone() {
try {
return super.clone();
} catch (CloneNotSupportedException ex) {
throw new AssertionError();
}
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields(Cloner cloner, Object original) {
this.initialVelocity = cloner.clone(initialVelocity);
// Change in behavior: I'm cloning 'for real' the 'temp' field because
// otherwise it will be shared across all clones. Note: if this is
// ok because of how its used then it might as well be static and let
// everything share it.
// Note 2: transient fields _are_ cloned just like anything else so
// thinking it wouldn't get cloned is also not right.
// -pspeed
this.temp = cloner.clone(temp);
}
@Override
public void setInitialVelocity(Vector3f initialVelocity) {
this.initialVelocity.set(initialVelocity);
}
@Override
public Vector3f getInitialVelocity() {
return initialVelocity;
}
@Override
public void setVelocityVariation(float variation) {
this.velocityVariation = variation;
}
@Override
public float getVelocityVariation() {
return velocityVariation;
}
}
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