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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
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* modification, are permitted provided that the following conditions are
* met:
*
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* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
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* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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package com.jme3.effect.influencers;
import com.jme3.effect.Particle;
import com.jme3.effect.ParticleEmitter;
import com.jme3.effect.shapes.EmitterShape;
import com.jme3.export.Savable;
import com.jme3.math.Vector3f;
import com.jme3.util.clone.JmeCloneable;
/**
* An interface that defines the methods to affect initial velocity of the particles.
* @author Marcin Roguski (Kaelthas)
*/
public interface ParticleInfluencer extends Savable, Cloneable, JmeCloneable {
/**
* This method influences the particle.
* @param particle
* particle to be influenced
* @param emitterShape
* the shape of its emitter
*/
void influenceParticle(Particle particle, EmitterShape emitterShape);
/**
* This method clones the influencer instance.
* @return cloned instance
*/
public ParticleInfluencer clone();
/**
* @param initialVelocity
* Set the initial velocity a particle is spawned with,
* the initial velocity given in the parameter will be varied according
* to the velocity variation set in {@link ParticleEmitter#setVelocityVariation(float) }.
* The particle will move with this velocity unless it is affected by
* gravity.
*/
void setInitialVelocity(Vector3f initialVelocity);
/**
* This method returns the initial velocity.
* @return the initial velocity
*/
Vector3f getInitialVelocity();
/**
* @param variation
* Set the variation by which the initial velocity
* of the particle is determined. variation
should be a value
* from 0 to 1, where 0 means particles are to spawn with exactly
* the velocity given in {@link ParticleEmitter#setInitialVelocity(com.jme3.math.Vector3f) },
* and 1 means particles are to spawn with a completely random velocity.
*/
void setVelocityVariation(float variation);
/**
* This method returns the velocity variation.
* @return the velocity variation
*/
float getVelocityVariation();
}
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