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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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*/
package com.jme3.effect.shapes;
import com.jme3.export.Savable;
import com.jme3.math.Vector3f;
import com.jme3.util.clone.JmeCloneable;
/**
* This interface declares methods used by all shapes that represent particle emitters.
* @author Kirill
*/
public interface EmitterShape extends Savable, Cloneable, JmeCloneable {
/**
* This method fills in the initial position of the particle.
* @param store
* store variable for initial position
*/
public void getRandomPoint(Vector3f store);
/**
* This method fills in the initial position of the particle and its normal vector.
* @param store
* store variable for initial position
* @param normal
* store variable for initial normal
*/
public void getRandomPointAndNormal(Vector3f store, Vector3f normal);
/**
* This method creates a deep clone of the current instance of the emitter shape.
* @return deep clone of the current instance of the emitter shape
*/
public EmitterShape deepClone();
}
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