com.jme3.environment.util.LightsDebugState Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jme3-core Show documentation
Show all versions of jme3-core Show documentation
jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.environment.util;
import com.jme3.app.Application;
import com.jme3.app.state.BaseAppState;
import com.jme3.light.*;
import com.jme3.material.Material;
import com.jme3.renderer.RenderManager;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Sphere;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
* A debug state that will display Light gizmos on screen.
* Still a wip and for now it only displays light probes.
*
* @author nehon
*/
public class LightsDebugState extends BaseAppState {
private Node debugNode;
private final Map probeMapping = new HashMap<>();
private final List garbage = new ArrayList<>();
private Geometry debugGeom;
private Geometry debugBounds;
private Material debugMaterial;
private float probeScale = 1.0f;
private Spatial scene = null;
private final List probes = new ArrayList<>();
@Override
protected void initialize(Application app) {
debugNode = new Node("Environment debug Node");
Sphere s = new Sphere(16, 16, 0.15f);
debugGeom = new Geometry("debugEnvProbe", s);
debugMaterial = new Material(app.getAssetManager(), "Common/MatDefs/Misc/reflect.j3md");
debugGeom.setMaterial(debugMaterial);
debugBounds = BoundingSphereDebug.createDebugSphere(app.getAssetManager());
if (scene == null) {
scene = app.getViewPort().getScenes().get(0);
}
}
@Override
public void update(float tpf) {
if (!isEnabled()) {
return;
}
updateLights(scene);
debugNode.updateLogicalState(tpf);
debugNode.updateGeometricState();
cleanProbes();
}
public void updateLights(Spatial scene) {
for (Light light : scene.getWorldLightList()) {
switch (light.getType()) {
case Probe:
LightProbe probe = (LightProbe) light;
probes.add(probe);
Node n = probeMapping.get(probe);
if (n == null) {
n = new Node("DebugProbe");
n.attachChild(debugGeom.clone(true));
n.attachChild(debugBounds.clone(false));
debugNode.attachChild(n);
probeMapping.put(probe, n);
}
Geometry probeGeom = ((Geometry) n.getChild(0));
Material m = probeGeom.getMaterial();
probeGeom.setLocalScale(probeScale);
if (probe.isReady()) {
m.setTexture("CubeMap", probe.getPrefilteredEnvMap());
}
n.setLocalTranslation(probe.getPosition());
n.getChild(1).setLocalScale(probe.getArea().getRadius());
break;
default:
break;
}
}
if (scene instanceof Node) {
Node n = (Node)scene;
for (Spatial spatial : n.getChildren()) {
updateLights(spatial);
}
}
}
/**
* Set the scenes for which to render light gizmos.
*
* @param scene the root of the desired scene (alias created)
*/
public void setScene(Spatial scene) {
this.scene = scene;
}
private void cleanProbes() {
if (probes.size() != probeMapping.size()) {
for (LightProbe probe : probeMapping.keySet()) {
if (!probes.contains(probe)) {
garbage.add(probe);
}
}
for (LightProbe probe : garbage) {
probeMapping.remove(probe);
}
garbage.clear();
probes.clear();
}
}
@Override
public void render(RenderManager rm) {
if (!isEnabled()) {
return;
}
rm.renderScene(debugNode, getApplication().getViewPort());
}
/**
* returns the scale of the probe's debug sphere
* @return the scale factor
*/
public float getProbeScale() {
return probeScale;
}
/**
* sets the scale of the probe's debug sphere
*
* @param probeScale the scale factor (default=1)
*/
public void setProbeScale(float probeScale) {
this.probeScale = probeScale;
}
@Override
protected void cleanup(Application app) {
}
@Override
protected void onEnable() {
}
@Override
protected void onDisable() {
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy