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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.font;
import com.jme3.export.*;
import com.jme3.material.Material;
import java.io.IOException;
/**
* Represents a font within jME that is generated with the AngelCode Bitmap Font Generator
* @author dhdd
*/
public class BitmapFont implements Savable {
/**
* Specifies horizontal alignment for text.
*
* @see BitmapText#setAlignment(com.jme3.font.BitmapFont.Align)
*/
public enum Align {
/**
* Align text on the left of the text block
*/
Left,
/**
* Align text in the center of the text block
*/
Center,
/**
* Align text on the right of the text block
*/
Right
}
/**
* Specifies vertical alignment for text.
*
* @see BitmapText#setVerticalAlignment(com.jme3.font.BitmapFont.VAlign)
*/
public enum VAlign {
/**
* Align text on the top of the text block
*/
Top,
/**
* Align text in the center of the text block
*/
Center,
/**
* Align text at the bottom of the text block
*/
Bottom
}
private BitmapCharacterSet charSet;
private Material[] pages;
private boolean rightToLeft = false;
// For cursive bitmap fonts in which letter shape is determined by the adjacent glyphs.
private GlyphParser glyphParser;
/**
* @return true, if this is a right-to-left font, otherwise it will return false.
*/
public boolean isRightToLeft() {
return rightToLeft;
}
/**
* Specify if this is a right-to-left font. By default it is set to false.
* This can be "overwritten" in the BitmapText constructor.
*
* @param rightToLeft true → right-to-left, false → left-to-right
* (default=false)
*/
public void setRightToLeft(boolean rightToLeft) {
this.rightToLeft = rightToLeft;
}
public BitmapFont() {
}
public BitmapText createLabel(String content) {
BitmapText label = new BitmapText(this);
label.setSize(getCharSet().getRenderedSize());
label.setText(content);
return label;
}
public float getPreferredSize() {
return getCharSet().getRenderedSize();
}
public void setCharSet(BitmapCharacterSet charSet) {
this.charSet = charSet;
}
public void setPages(Material[] pages) {
this.pages = pages;
charSet.setPageSize(pages.length);
}
public Material getPage(int index) {
return pages[index];
}
public int getPageSize() {
return pages.length;
}
public BitmapCharacterSet getCharSet() {
return charSet;
}
/**
* For cursive fonts a GlyphParser needs to be specified which is used
* to determine glyph shape by the adjacent glyphs. If nothing is set,
* all glyphs will be rendered isolated.
*
* @param glyphParser the desired parser (alias created) or null for none
* (default=null)
*/
public void setGlyphParser(GlyphParser glyphParser) {
this.glyphParser = glyphParser;
}
/**
* @return The GlyphParser set on the font, or null if it has no glyph parser.
*/
public GlyphParser getGlyphParser() {
return glyphParser;
}
/**
* Gets the line height of a StringBlock.
*
* @param sb the block to measure (not null, unaffected)
* @return the line height
*/
float getLineHeight(StringBlock sb) {
return charSet.getLineHeight() * (sb.getSize() / charSet.getRenderedSize());
}
public float getCharacterAdvance(char curChar, char nextChar, float size) {
BitmapCharacter c = charSet.getCharacter(curChar);
if (c == null)
return 0f;
float advance = size * c.getXAdvance();
advance += c.getKerning(nextChar) * size;
return advance;
}
private int findKerningAmount(int newLineLastChar, int nextChar) {
BitmapCharacter c = charSet.getCharacter(newLineLastChar);
if (c == null)
return 0;
return c.getKerning(nextChar);
}
@Override
public void write(JmeExporter ex) throws IOException {
OutputCapsule oc = ex.getCapsule(this);
oc.write(charSet, "charSet", null);
oc.write(pages, "pages", null);
oc.write(rightToLeft, "rightToLeft", false);
oc.write(glyphParser, "glyphParser", null);
}
@Override
public void read(JmeImporter im) throws IOException {
InputCapsule ic = im.getCapsule(this);
charSet = (BitmapCharacterSet) ic.readSavable("charSet", null);
Savable[] pagesSavable = ic.readSavableArray("pages", null);
pages = new Material[pagesSavable.length];
System.arraycopy(pagesSavable, 0, pages, 0, pages.length);
rightToLeft = ic.readBoolean("rightToLeft", false);
glyphParser = (GlyphParser) ic.readSavable("glyphParser", null);
}
public float getLineWidth(CharSequence text) {
// This method will probably always be a bit of a maintenance
// nightmare since it bases its calculation on a different
// routine than the Letters class. The ideal situation would
// be to abstract out letter position and size into its own
// class that both BitmapFont and Letters could use for
// positioning.
// If getLineWidth() here ever again returns a different value
// than Letters does with the same text then it might be better
// just to create a Letters object for the sole purpose of
// getting a text size. It's less efficient but at least it
// would be accurate.
// And here I am mucking around in here again...
//
// A font character has a few values that are pertinent to the
// line width:
// xOffset
// xAdvance
// kerningAmount(nextChar)
//
// The way BitmapText ultimately works is that the first character
// starts with xOffset included (ie: it is rendered at -xOffset).
// Its xAdvance is wider to accommodate that initial offset.
// The cursor position is advanced by xAdvance each time.
//
// So, a width should be calculated in a similar way. Start with
// -xOffset + xAdvance for the first character and then each subsequent
// character is just xAdvance more 'width'.
//
// The kerning amount from one character to the next affects the
// cursor position of that next character and thus the ultimate width
// and so must be factored in also.
float lineWidth = 0f;
float maxLineWidth = 0f;
char lastChar = 0;
boolean firstCharOfLine = true;
// float sizeScale = (float) block.getSize() / charSet.getRenderedSize();
float sizeScale = 1f;
CharSequence characters = glyphParser != null ? glyphParser.parse(text) : text;
for (int i = 0; i < characters.length(); i++) {
char theChar = characters.charAt(i);
if (theChar == '\n') {
maxLineWidth = Math.max(maxLineWidth, lineWidth);
lineWidth = 0f;
firstCharOfLine = true;
continue;
}
BitmapCharacter c = charSet.getCharacter(theChar);
if (c != null) {
if (theChar == '\\' && i < characters.length() - 1 && characters.charAt(i + 1) == '#') {
if (i + 5 < characters.length() && characters.charAt(i + 5) == '#') {
i += 5;
continue;
} else if (i + 8 < characters.length() && characters.charAt(i + 8) == '#') {
i += 8;
continue;
}
}
if (!firstCharOfLine) {
lineWidth += findKerningAmount(lastChar, theChar) * sizeScale;
} else {
if (rightToLeft) {
// Ignore offset, so it will be compatible with BitmapText.getLineWidth().
} else {
// The first character needs to add in its xOffset, but it
// is the only one... and negative offsets = positive width
// because we're trying to account for the part that hangs
// over the left. So we subtract.
lineWidth -= c.getXOffset() * sizeScale;
}
firstCharOfLine = false;
}
float xAdvance = c.getXAdvance() * sizeScale;
// If this is the last character of a line, then we really should
// have only added its width. The advance may include extra spacing
// that we don't care about.
if (i == characters.length() - 1 || characters.charAt(i + 1) == '\n') {
if (rightToLeft) {
// In RTL text we move the letter x0 by its xAdvance, so
// we should add it to lineWidth.
lineWidth += xAdvance;
// Then we move letter by its xOffset.
// Negative offsets = positive width.
lineWidth -= c.getXOffset() * sizeScale;
} else {
lineWidth += c.getWidth() * sizeScale;
// Since the width includes the xOffset then we need
// to take it out again by adding it, ie: offset the width
// we just added by the appropriate amount.
lineWidth += c.getXOffset() * sizeScale;
}
} else {
lineWidth += xAdvance;
}
}
}
return Math.max(maxLineWidth, lineWidth);
}
/**
* Merge two fonts.
* If two font have the same style, merge will fail.
* @param newFont Style must be assigned to this.
* author: Yonghoon
*/
public void merge(BitmapFont newFont) {
charSet.merge(newFont.charSet);
final int size1 = this.pages.length;
final int size2 = newFont.pages.length;
Material[] tmp = new Material[size1+size2];
System.arraycopy(this.pages, 0, tmp, 0, size1);
System.arraycopy(newFont.pages, 0, tmp, size1, size2);
this.pages = tmp;
// this.pages = Arrays.copyOf(this.pages, size1+size2);
// System.arraycopy(newFont.pages, 0, this.pages, size1, size2);
}
public void setStyle(int style) {
charSet.setStyle(style);
}
}
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