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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.input;
/**
* This class defines all the constants used in camera handlers for registration
* with the inputManager
*
* @author Nehon
*/
public class CameraInput {
//ChaseCamera constants
/**
* Chase camera mapping for moving down. Default assigned to
* MouseInput.AXIS_Y direction depending on the invertYaxis configuration
*/
public final static String CHASECAM_DOWN = "ChaseCamDown";
/**
* Chase camera mapping for moving up. Default assigned to MouseInput.AXIS_Y
* direction depending on the invertYaxis configuration
*/
public final static String CHASECAM_UP = "ChaseCamUp";
/**
* Chase camera mapping for zooming in. Default assigned to
* MouseInput.AXIS_WHEEL direction positive
*/
public final static String CHASECAM_ZOOMIN = "ChaseCamZoomIn";
/**
* Chase camera mapping for zooming out. Default assigned to
* MouseInput.AXIS_WHEEL direction negative
*/
public final static String CHASECAM_ZOOMOUT = "ChaseCamZoomOut";
/**
* Chase camera mapping for moving left. Default assigned to
* MouseInput.AXIS_X direction depending on the invertXaxis configuration
*/
public final static String CHASECAM_MOVELEFT = "ChaseCamMoveLeft";
/**
* Chase camera mapping for moving right. Default assigned to
* MouseInput.AXIS_X direction depending on the invertXaxis configuration
*/
public final static String CHASECAM_MOVERIGHT = "ChaseCamMoveRight";
/**
* Chase camera mapping to initiate the rotation of the cam. Default assigned
* to MouseInput.BUTTON_LEFT and MouseInput.BUTTON_RIGHT
*/
public final static String CHASECAM_TOGGLEROTATE = "ChaseCamToggleRotate";
//fly camera constants
/**
* Fly camera mapping to look left. Default assigned to MouseInput.AXIS_X,
* direction negative
*/
public final static String FLYCAM_LEFT = "FLYCAM_Left";
/**
* Fly camera mapping to look right. Default assigned to MouseInput.AXIS_X,
* direction positive
*/
public final static String FLYCAM_RIGHT = "FLYCAM_Right";
/**
* Fly camera mapping to look up. Default assigned to MouseInput.AXIS_Y,
* direction positive
*/
public final static String FLYCAM_UP = "FLYCAM_Up";
/**
* Fly camera mapping to look down. Default assigned to MouseInput.AXIS_Y,
* direction negative
*/
public final static String FLYCAM_DOWN = "FLYCAM_Down";
/**
* Fly camera mapping to move left. Default assigned to KeyInput.KEY_A
*/
public final static String FLYCAM_STRAFELEFT = "FLYCAM_StrafeLeft";
/**
* Fly camera mapping to move right. Default assigned to KeyInput.KEY_D
*/
public final static String FLYCAM_STRAFERIGHT = "FLYCAM_StrafeRight";
/**
* Fly camera mapping to move forward. Default assigned to KeyInput.KEY_W
*/
public final static String FLYCAM_FORWARD = "FLYCAM_Forward";
/**
* Fly camera mapping to move backward. Default assigned to KeyInput.KEY_S
*/
public final static String FLYCAM_BACKWARD = "FLYCAM_Backward";
/**
* Fly camera mapping to zoom in. Default assigned to MouseInput.AXIS_WHEEL,
* direction positive
*/
public final static String FLYCAM_ZOOMIN = "FLYCAM_ZoomIn";
/**
* Fly camera mapping to zoom in. Default assigned to MouseInput.AXIS_WHEEL,
* direction negative
*/
public final static String FLYCAM_ZOOMOUT = "FLYCAM_ZoomOut";
/**
* Fly camera mapping to toggle rotation. Default assigned to
* MouseInput.BUTTON_LEFT
*/
public final static String FLYCAM_ROTATEDRAG = "FLYCAM_RotateDrag";
/**
* Fly camera mapping to move up. Default assigned to KeyInput.KEY_Q
*/
public final static String FLYCAM_RISE = "FLYCAM_Rise";
/**
* Fly camera mapping to move down. Default assigned to KeyInput.KEY_W
*/
public final static String FLYCAM_LOWER = "FLYCAM_Lower";
public final static String FLYCAM_INVERTY = "FLYCAM_InvertY";
/**
* A private constructor to inhibit instantiation of this class.
*/
private CameraInput() {
}
}
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