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package com.jme3.input;
/**
* Represents a single axis of a Joystick.
*
* @author Paul Speed
*/
public interface JoystickAxis {
public static final String X_AXIS = "x";
public static final String Y_AXIS = "y";
public static final String Z_AXIS = "z";
public static final String Z_ROTATION = "rz";
public static final String LEFT_TRIGGER = "rx";
public static final String RIGHT_TRIGGER = "ry";
// Note: the left/right trigger bit may be a bit controversial in
// the sense that this is one case where XBox controllers make a lot
// more sense.
// I've seen the following mappings for various things:
//
// Axis | XBox | Non-Xbox (generally) (includes actual Sony PS4 controllers)
// --------------+-------+---------------
// left trigger | z | rx (also button 6)
// right trigger | rz | ry (also button 7)
// left stick x | x | x
// left stick y | y | y
// right stick x | rx | z
// right stick y | ry | rz
//
// The issue is that in all cases I've seen, the XBox controllers will
// use the name "xbox" somewhere in their name. The Non-XBox controllers
// never mention anything uniform... even the PS4 controller only calls
// itself "Wireless Controller". In that light, it seems easier to make
// the default the ugly case and the "XBox" way the exception because it
// can more easily be identified.
public static final String POV_X = "pov_x";
public static final String POV_Y = "pov_y";
/**
* Assign the mappings to receive events from the given joystick axis.
*
* @param positiveMapping The mapping to receive events when the axis is negative
* @param negativeMapping The mapping to receive events when the axis is positive
*/
public void assignAxis(String positiveMapping, String negativeMapping);
/**
* Returns the joystick to which this axis object belongs.
*
* @return the pre-existing instance
*/
public Joystick getJoystick();
/**
* Returns the name of this joystick.
*
* @return the name of this joystick.
*/
public String getName();
/**
* Returns the logical identifier of this joystick axis.
*
* @return the logical identifier of this joystick.
*/
public String getLogicalId();
/**
* Returns the unique axisId of this joystick axis within a given
* InputManager context.
*
* @return the axisId of this joystick axis.
*/
public int getAxisId();
/**
* Returns true if this is an analog axis, meaning the values
* are a continuous range instead of 1, 0, and -1.
*
* @return true if analog, otherwise false
*/
public boolean isAnalog();
/**
* Returns true if this axis presents relative values.
*
* @return true if relative, otherwise false
*/
public boolean isRelative();
/**
* Returns the suggested dead zone for this axis. Values less than this
* can be safely ignored.
*
* @return the radius of the dead zone
*/
public float getDeadZone();
}
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