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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.input;
/**
* A specific API for interfacing with smartphone touch devices
*/
public interface TouchInput extends Input {
/**
* No filter, get all events
*/
public static final int ALL = 0x00;
/**
* Home key
*/
public static final int KEYCODE_HOME = 0x03;
/**
* Escape key.
*/
public static final int KEYCODE_BACK = 0x04;
/**
* Context Menu key.
*/
public static final int KEYCODE_MENU = 0x52;
/**
* Search key.
*/
public static final int KEYCODE_SEARCH = 0x54;
/**
* Volume up key.
*/
public static final int KEYCODE_VOLUME_UP = 0x18;
/**
* Volume down key.
*/
public static final int KEYCODE_VOLUME_DOWN = 0x19;
/**
* Set if mouse events should be generated
*
* @param simulate if mouse events should be generated
*/
public void setSimulateMouse(boolean simulate);
/**
* @return true if mouse event simulation is enabled, false otherwise.
*/
public boolean isSimulateMouse();
/**
* Set if keyboard events should be generated
*
* @param simulate if keyboard events should be generated
*/
public void setSimulateKeyboard(boolean simulate);
/**
* @return true if key event simulation is enabled, false otherwise.
*/
public boolean isSimulateKeyboard();
/**
* Set if historic android events should be transmitted, can be used to get better performance and less mem
* @see
* http://developer.android.com/reference/android/view/MotionEvent.html#getHistoricalX%28int,%20int%29
* @param dontSendHistory turn of historic events if true, false else and default
*/
public void setOmitHistoricEvents(boolean dontSendHistory);
}
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