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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
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* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
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* documentation and/or other materials provided with the distribution.
*
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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*/
package com.jme3.input.controls;
import com.jme3.input.Joystick;
public class JoyAxisTrigger implements Trigger {
private final int joyId, axisId;
private final boolean negative;
/**
* Use {@link Joystick#assignAxis(java.lang.String, java.lang.String, int) }
* instead.
*
* @param joyId which joystick
* @param axisId which joystick axis
* @param negative true to negate input values, false to leave unchanged
*/
public JoyAxisTrigger(int joyId, int axisId, boolean negative) {
this.joyId = joyId;
this.axisId = axisId;
this.negative = negative;
}
public static int joyAxisHash(int joyId, int joyAxis, boolean negative) {
assert joyAxis >= 0 && joyAxis <= 255;
return (2048 * joyId) | (negative ? 1280 : 1024) | (joyAxis & 0xff);
}
public int getAxisId() {
return axisId;
}
public int getJoyId() {
return joyId;
}
public boolean isNegative() {
return negative;
}
@Override
public String getName() {
return "JoyAxis[joyId="+joyId+", axisId="+axisId+", neg="+negative+"]";
}
@Override
public int triggerHashCode() {
return joyAxisHash(joyId, axisId, negative);
}
}
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