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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2020 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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*/
package com.jme3.input.controls;
import com.jme3.input.KeyInput;
/**
* A KeyTrigger
is used as a mapping to keyboard keys.
*
* @author Kirill Vainer
*/
public class KeyTrigger implements Trigger {
private final int keyCode;
/**
* Create a new KeyTrigger
for the given keycode.
*
* @param keyCode the code for the key, see constants in {@link KeyInput}.
*/
public KeyTrigger(int keyCode){
this.keyCode = keyCode;
}
@Override
public String getName() {
return "KeyCode " + keyCode;
}
public int getKeyCode(){
return keyCode;
}
public static int keyHash(int keyCode){
assert keyCode >= 0 && keyCode <= 255;
return keyCode & 0xff;
}
@Override
public int triggerHashCode() {
return keyHash(keyCode);
}
}
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