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package com.jme3.input.event;

/**
 * Mouse movement event.
 * 

* Movement events are only generated if the mouse is on-screen. * * @author Kirill Vainer */ public class MouseMotionEvent extends InputEvent { final private int x, y, dx, dy, wheel, deltaWheel; public MouseMotionEvent(int x, int y, int dx, int dy, int wheel, int deltaWheel) { this.x = x; this.y = y; this.dx = dx; this.dy = dy; this.wheel = wheel; this.deltaWheel = deltaWheel; } /** * The change in wheel rotation. * * @return change in wheel rotation. */ public int getDeltaWheel() { return deltaWheel; } /** * The change in X coordinate * @return change in X coordinate */ public int getDX() { return dx; } /** * The change in Y coordinate * * @return change in Y coordinate */ public int getDY() { return dy; } /** * Current mouse wheel value * @return Current mouse wheel value */ public int getWheel() { return wheel; } /** * Current X coordinate * @return Current X coordinate */ public int getX() { return x; } /** * Current Y coordinate * @return Current Y coordinate */ public int getY() { return y; } @Override public String toString(){ return "MouseMotion(X="+x+", Y="+y+", DX="+dx+", DY="+dy+ ", Wheel="+wheel+", dWheel="+deltaWheel+")"; } }





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