All Downloads are FREE. Search and download functionalities are using the official Maven repository.

com.jme3.light.AmbientLight Maven / Gradle / Ivy

There is a newer version: 3.7.0-stable
Show newest version
/*
 * Copyright (c) 2009-2012, 2015 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.light;

import com.jme3.bounding.BoundingBox;
import com.jme3.bounding.BoundingSphere;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.Camera;
import com.jme3.scene.Spatial;
import com.jme3.util.TempVars;

/**
 * An ambient light adds a constant color to the scene.
 * 

* Ambient lights are unaffected by the surface normal, and are constant * regardless of the model's location. The material's ambient color is * multiplied by the ambient light color to get the final ambient color of * an object. * * @author Kirill Vainer */ public class AmbientLight extends Light { public AmbientLight() { } public AmbientLight(ColorRGBA color) { super(color); } @Override public boolean intersectsBox(BoundingBox box, TempVars vars) { return true; } @Override public boolean intersectsSphere(BoundingSphere sphere, TempVars vars) { return true; } @Override public boolean intersectsFrustum(Camera camera, TempVars vars) { return true; } @Override public void computeLastDistance(Spatial owner) { // ambient lights must always be before directional lights. lastDistance = -2; } @Override public Type getType() { return Type.Ambient; } }





© 2015 - 2024 Weber Informatics LLC | Privacy Policy