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/*
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package com.jme3.light;
import com.jme3.scene.Geometry;
import java.util.ArrayList;
import java.util.List;
/**
* This strategy returns the closest probe from the rendered object.
*
* This is the most basic strategy : The fastest and the easiest.
* Though it has severe graphical drawbacks as there might be very visible seams
* on static object and some "popping" on dynamic objects.
*
* @author Nehon
*/
public class BasicProbeBlendingStrategy implements LightProbeBlendingStrategy {
List lightProbes = new ArrayList<>();
@Override
public void registerProbe(LightProbe probe) {
lightProbes.add(probe);
}
@Override
public void populateProbes(Geometry g, LightList lightList) {
if (!lightProbes.isEmpty()) {
//The first probe is actually the closest to the geometry since the
//light list is sorted according to the distance to the geom.
LightProbe p = lightProbes.get(0);
if (p.isReady()) {
lightList.add(p);
}
//clearing the list for next pass.
lightProbes.clear();
}
}
}
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