com.jme3.light.WeightedProbeBlendingStrategy Maven / Gradle / Ivy
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package com.jme3.light;
import com.jme3.scene.Geometry;
import java.util.ArrayList;
import java.util.List;
/**
* This strategy returns the 3 closest probe from the rendered object.
*
* Image based lighting will be blended between those probes in the shader according to their distance and range.
*
* @author Nehon
*/
public class WeightedProbeBlendingStrategy implements LightProbeBlendingStrategy {
private final static int MAX_PROBES = 3;
List lightProbes = new ArrayList<>();
@Override
public void registerProbe(LightProbe probe) {
lightProbes.add(probe);
}
@Override
public void populateProbes(Geometry g, LightList lightList) {
if (!lightProbes.isEmpty()) {
//The 3 first probes are the closest to the geometry since the
//light list is sorted according to the distance to the geom.
int addedProbes = 0;
for (LightProbe p : lightProbes) {
if (p.isReady() && p.isEnabled()) {
lightList.add(p);
addedProbes ++;
}
if (addedProbes == MAX_PROBES) {
break;
}
}
//clearing the list for next pass.
lightProbes.clear();
}
}
}