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/*
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package com.jme3.light;

import com.jme3.scene.Geometry;

import java.util.ArrayList;
import java.util.List;

/**
 * This strategy returns the 3 closest probe from the rendered object.
 * 

* Image based lighting will be blended between those probes in the shader according to their distance and range. * * @author Nehon */ public class WeightedProbeBlendingStrategy implements LightProbeBlendingStrategy { private final static int MAX_PROBES = 3; List lightProbes = new ArrayList<>(); @Override public void registerProbe(LightProbe probe) { lightProbes.add(probe); } @Override public void populateProbes(Geometry g, LightList lightList) { if (!lightProbes.isEmpty()) { //The 3 first probes are the closest to the geometry since the //light list is sorted according to the distance to the geom. int addedProbes = 0; for (LightProbe p : lightProbes) { if (p.isReady() && p.isEnabled()) { lightList.add(p); addedProbes ++; } if (addedProbes == MAX_PROBES) { break; } } //clearing the list for next pass. lightProbes.clear(); } } }





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