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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
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*
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*
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* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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package com.jme3.material.logic;
import com.jme3.asset.AssetManager;
import com.jme3.light.*;
import com.jme3.material.TechniqueDef;
import com.jme3.math.ColorRGBA;
import com.jme3.renderer.Caps;
import com.jme3.renderer.RenderManager;
import com.jme3.renderer.Renderer;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.instancing.InstancedGeometry;
import com.jme3.shader.DefineList;
import com.jme3.shader.Shader;
import java.util.EnumSet;
public class DefaultTechniqueDefLogic implements TechniqueDefLogic {
protected final TechniqueDef techniqueDef;
public DefaultTechniqueDefLogic(TechniqueDef techniqueDef) {
this.techniqueDef = techniqueDef;
}
@Override
public Shader makeCurrent(AssetManager assetManager, RenderManager renderManager,
EnumSet rendererCaps, LightList lights, DefineList defines) {
return techniqueDef.getShader(assetManager, rendererCaps, defines);
}
public static void renderMeshFromGeometry(Renderer renderer, Geometry geom) {
Mesh mesh = geom.getMesh();
int lodLevel = geom.getLodLevel();
if (geom instanceof InstancedGeometry) {
InstancedGeometry instGeom = (InstancedGeometry) geom;
int numVisibleInstances = instGeom.getNumVisibleInstances();
if (numVisibleInstances > 0) {
renderer.renderMesh(mesh, lodLevel, numVisibleInstances, instGeom.getAllInstanceData());
}
} else {
renderer.renderMesh(mesh, lodLevel, 1, null);
}
}
protected static ColorRGBA getAmbientColor(LightList lightList, boolean removeLights, ColorRGBA ambientLightColor) {
ambientLightColor.set(0, 0, 0, 1);
for (int j = 0; j < lightList.size(); j++) {
Light l = lightList.get(j);
if (l instanceof AmbientLight) {
ambientLightColor.addLocal(l.getColor());
if (removeLights) {
lightList.remove(l);
}
}
}
ambientLightColor.a = 1.0f;
return ambientLightColor;
}
@Override
public void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights, int lastTexUnit) {
Renderer renderer = renderManager.getRenderer();
renderer.setShader(shader);
renderMeshFromGeometry(renderer, geometry);
}
}
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