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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
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package com.jme3.math;
import org.junit.Test;
/**
* Verify that a Triangle center and normal get recomputed after a change. This
* was issue #957 at GitHub.
*
* @author Stephen Gold
*/
public class TestIssue957 {
final private Vector3f v0 = new Vector3f(0f, 0f, 0f);
final private Vector3f v1 = new Vector3f(3f, 0f, 0f);
final private Vector3f v2 = new Vector3f(0f, 3f, 0f);
@Test
public void testIssue957() {
Vector3f v3 = new Vector3f(0f, 0f, 3f);
Triangle t1 = makeTriangle();
t1.set(2, v3);
checkTriangle(t1);
Triangle t2 = makeTriangle();
t2.set(v3, v0, v1);
checkTriangle(t2);
Triangle t3 = makeTriangle();
t3.set(2, v3.x, v3.y, v3.z);
checkTriangle(t3);
Triangle t4 = makeTriangle();
t4.set3(v3);
checkTriangle(t4);
}
private Triangle makeTriangle() {
Triangle triangle = new Triangle(v0, v1, v2);
/*
* Check center and normal before modification.
*/
Vector3f center = triangle.getCenter();
Vector3f normal = triangle.getNormal();
assert center.equals(new Vector3f(1f, 1f, 0f));
assert normal.equals(new Vector3f(0f, 0f, 1f));
return triangle;
}
/**
* Check center and normal after modification.
*/
private void checkTriangle(Triangle triangle) {
Vector3f center = triangle.getCenter();
Vector3f normal = triangle.getNormal();
assert center.equals(new Vector3f(1f, 0f, 1f));
assert normal.equals(new Vector3f(0f, -1f, 0f));
}
}
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