com.jme3.opencl.DefaultPlatformChooser Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jme3-core Show documentation
Show all versions of jme3-core Show documentation
jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.opencl;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Logger;
/**
* A default implementation of {@link PlatformChooser}.
* It favors GPU devices with OpenGL sharing, then any devices with OpenGL sharing,
* then any possible device.
* @author shaman
*/
public class DefaultPlatformChooser implements PlatformChooser {
private static final Logger LOG = Logger.getLogger(DefaultPlatformChooser.class.getName());
@Override
public List extends Device> chooseDevices(List extends Platform> platforms) {
ArrayList result = new ArrayList<>();
for (Platform p : platforms) {
if (!p.hasOpenGLInterop()) {
continue; //must support interop
}
for (Device d : p.getDevices()) {
if (d.hasOpenGLInterop() && d.getDeviceType()==Device.DeviceType.GPU) {
result.add(d); //GPU preferred
}
}
if (!result.isEmpty()) {
return result;
}
}
//no GPU devices found, try all
for (Platform p : platforms) {
if (!p.hasOpenGLInterop()) {
continue; //must support interop
}
for (Device d : p.getDevices()) {
if (d.hasOpenGLInterop()) {
result.add(d); //just interop needed
}
}
if (!result.isEmpty()) {
return result;
}
}
//still no one found, try without interop
LOG.warning("No device with OpenCL-OpenGL-interop found, try without");
for (Platform p : platforms) {
for (Device d : p.getDevices()) {
result.add(d);
}
if (!result.isEmpty()) {
return result;
}
}
//no devices available at all!
return result; //result is empty
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy