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package com.jme3.opencl;

import com.jme3.math.ColorRGBA;
import java.nio.ByteBuffer;
import java.util.Objects;

/**
 * Wrapper for an OpenCL image.
 * 
* An image object is similar to a {@link Buffer}, but with a specific element * format and buffer structure. *
* The image is specified by the {@link ImageDescriptor}, specifying * the type and dimensions of the image, and {@link ImageFormat}, specifying * the type of each pixel. *
* An image is created from scratch using * {@link Context#createImage(com.jme3.opencl.MemoryAccess, com.jme3.opencl.Image.ImageFormat, com.jme3.opencl.Image.ImageDescriptor) } * or from OpenGL by * {@link Context#bindImage(com.jme3.texture.Image, com.jme3.texture.Texture.Type, int, com.jme3.opencl.MemoryAccess) } * (and alternative versions). * *

* Most methods take long arrays as input: {@code long[] origin} and {@code long[] region}. * Both are arrays of length 3. *
* origin defines the (x, y, z) offset in pixels in the 1D, 2D or 3D * image, the (x, y) offset and the image index in the 2D image array or the (x) * offset and the image index in the 1D image array. If image is a 2D image * object, origin[2] must be 0. If image is a 1D image or 1D image buffer * object, origin[1] and origin[2] must be 0. If image is a 1D image array * object, origin[2] must be 0. If image is a 1D image array object, origin[1] * describes the image index in the 1D image array. If image is a 2D image array * object, origin[2] describes the image index in the 2D image array. *
* region defines the (width, height, depth) in pixels of the 1D, 2D or * 3D rectangle, the (width, height) in pixels of the 2D rectangle and the * number of images of a 2D image array or the (width) in pixels of the 1D * rectangle and the number of images of a 1D image array. If image is a 2D * image object, region[2] must be 1. If image is a 1D image or 1D image buffer * object, region[1] and region[2] must be 1. If image is a 1D image array * object, region[2] must be 1. The values in region cannot be 0. * * @author shaman */ public abstract class Image extends AbstractOpenCLObject { /** * {@code ImageChannelType} describes the size of the channel data type. */ public static enum ImageChannelType { SNORM_INT8, SNORM_INT16, UNORM_INT8, UNORM_INT16, UNORM_SHORT_565, UNORM_SHORT_555, UNORM_INT_101010, SIGNED_INT8, SIGNED_INT16, SIGNED_INT32, UNSIGNED_INT8, UNSIGNED_INT16, UNSIGNED_INT32, HALF_FLOAT, FLOAT } /** * {@code ImageChannelOrder} specifies the number of channels and the channel layout i.e. the * memory layout in which channels are stored in the image. */ public static enum ImageChannelOrder { R, Rx, A, INTENSITY, LUMINANCE, RG, RGx, RA, RGB, RGBx, RGBA, ARGB, BGRA } /** * Describes the image format, consisting of * {@link ImageChannelOrder} and {@link ImageChannelType}. */ public static class ImageFormat { //Struct public ImageChannelOrder channelOrder; public ImageChannelType channelType; public ImageFormat() { } public ImageFormat(ImageChannelOrder channelOrder, ImageChannelType channelType) { this.channelOrder = channelOrder; this.channelType = channelType; } @Override public String toString() { return "ImageFormat{" + "channelOrder=" + channelOrder + ", channelType=" + channelType + '}'; } @Override public int hashCode() { int hash = 5; hash = 61 * hash + Objects.hashCode(this.channelOrder); hash = 61 * hash + Objects.hashCode(this.channelType); return hash; } @Override public boolean equals(Object obj) { if (obj == null) { return false; } if (getClass() != obj.getClass()) { return false; } final ImageFormat other = (ImageFormat) obj; if (this.channelOrder != other.channelOrder) { return false; } if (this.channelType != other.channelType) { return false; } return true; } } /** * The possible image types / dimensions. */ public static enum ImageType { IMAGE_1D, IMAGE_1D_BUFFER, IMAGE_2D, IMAGE_3D, IMAGE_1D_ARRAY, IMAGE_2D_ARRAY } /** * The image descriptor structure describes the type and dimensions of the image or image array. *

* There exist two constructors:
* ImageDescriptor(ImageType, long, long, long, long) * is used when an image with new memory should be created (used most often).
* ImageDescriptor(ImageType, long, long, long, long, long, long, ByteBuffer) * creates an image using the provided {@code ByteBuffer} as source. */ public static class ImageDescriptor { //Struct public ImageType type; public long width; public long height; public long depth; public long arraySize; public long rowPitch; public long slicePitch; public ByteBuffer hostPtr; /* public int numMipLevels; //They must always be set to zero public int numSamples; */ public ImageDescriptor() { } /** * Used to specify an image with the provided ByteBuffer as source * * @param type the image type * @param width the width * @param height the height, unused for image types {@code ImageType.IMAGE_1D*} * @param depth the depth of the image, only used for image type {@code ImageType.IMAGE_3D} * @param arraySize the number of array elements for image type {@code ImageType.IMAGE_1D_ARRAY} and {@code ImageType.IMAGE_2D_ARRAY} * @param rowPitch the row pitch of the provided buffer * @param slicePitch the slice pitch of the provided buffer * @param hostPtr host buffer used as image memory */ public ImageDescriptor(ImageType type, long width, long height, long depth, long arraySize, long rowPitch, long slicePitch, ByteBuffer hostPtr) { this.type = type; this.width = width; this.height = height; this.depth = depth; this.arraySize = arraySize; this.rowPitch = rowPitch; this.slicePitch = slicePitch; this.hostPtr = hostPtr; } /** * Specifies an image without a host buffer, a new chunk of memory * will be allocated. * * @param type the image type * @param width the width * @param height the height, unused for image types {@code ImageType.IMAGE_1D*} * @param depth the depth of the image, only used for image type {@code ImageType.IMAGE_3D} * @param arraySize the number of array elements for image type {@code ImageType.IMAGE_1D_ARRAY} and {@code ImageType.IMAGE_2D_ARRAY} */ public ImageDescriptor(ImageType type, long width, long height, long depth, long arraySize) { this.type = type; this.width = width; this.height = height; this.depth = depth; this.arraySize = arraySize; this.rowPitch = 0; this.slicePitch = 0; hostPtr = null; } @Override public String toString() { return "ImageDescriptor{" + "type=" + type + ", width=" + width + ", height=" + height + ", depth=" + depth + ", arraySize=" + arraySize + ", rowPitch=" + rowPitch + ", slicePitch=" + slicePitch + '}'; } } protected Image(ObjectReleaser releaser) { super(releaser); } @Override public Image register() { super.register(); return this; } /** * @return the width of the image */ public abstract long getWidth(); /** * @return the height of the image */ public abstract long getHeight(); /** * @return the depth of the image */ public abstract long getDepth(); /** * @return the row pitch when the image was created from a host buffer */ public abstract long getRowPitch(); /** * @return the slice pitch when the image was created from a host buffer */ public abstract long getSlicePitch(); /** * @return the number of elements in the image array * @see ImageType#IMAGE_1D_ARRAY * @see ImageType#IMAGE_2D_ARRAY */ public abstract long getArraySize(); /** * @return the image format */ public abstract ImageFormat getImageFormat(); /** * @return the image type */ public abstract ImageType getImageType(); /** * @return the number of bytes per pixel */ public abstract int getElementSize(); /** * Performs a blocking read of the image into the specified byte buffer. * * @param queue the command queue * @param dest the target byte buffer * @param origin the image origin location, see class description for the format * @param region the copied region, see class description for the format * @param rowPitch the row pitch of the target buffer, must be set to 0 if the image is 1D. * If set to 0 for 2D and 3D image, the row pitch is calculated as {@code bytesPerElement * width} * @param slicePitch the slice pitch of the target buffer, must be set to 0 for 1D and 2D images. * If set to 0 for 3D images, the slice pitch is calculated as {@code rowPitch * height} */ public abstract void readImage(CommandQueue queue, ByteBuffer dest, long[] origin, long[] region, long rowPitch, long slicePitch); /** * Performs an async/non-blocking read of the image into the specified byte buffer. * * @param queue the command queue * @param dest the target byte buffer * @param origin the image origin location, see class description for the format * @param region the copied region, see class description for the format * @param rowPitch the row pitch of the target buffer, must be set to 0 if the image is 1D. * If set to 0 for 2D and 3D image, the row pitch is calculated as {@code bytesPerElement * width} * @param slicePitch the slice pitch of the target buffer, must be set to 0 for 1D and 2D images. * If set to 0 for 3D images, the slice pitch is calculated as {@code rowPitch * height} * @return the event object indicating the status of the operation */ public abstract Event readImageAsync(CommandQueue queue, ByteBuffer dest, long[] origin, long[] region, long rowPitch, long slicePitch); /** * Performs a blocking write from the specified byte buffer into the image. * * @param queue the command queue * @param src the source buffer * @param origin the image origin location, see class description for the format * @param region the copied region, see class description for the format * @param rowPitch the row pitch of the target buffer, must be set to 0 if the image is 1D. * If set to 0 for 2D and 3D image, the row pitch is calculated as {@code bytesPerElement * width} * @param slicePitch the slice pitch of the target buffer, must be set to 0 for 1D and 2D images. * If set to 0 for 3D images, the slice pitch is calculated as {@code rowPitch * height} */ public abstract void writeImage(CommandQueue queue, ByteBuffer src, long[] origin, long[] region, long rowPitch, long slicePitch); /** * Performs an async/non-blocking write from the specified byte buffer into the image. * * @param queue the command queue * @param src the source buffer * @param origin the image origin location, see class description for the format * @param region the copied region, see class description for the format * @param rowPitch the row pitch of the target buffer, must be set to 0 if the image is 1D. * If set to 0 for 2D and 3D image, the row pitch is calculated as {@code bytesPerElement * width} * @param slicePitch the slice pitch of the target buffer, must be set to 0 for 1D and 2D images. * If set to 0 for 3D images, the slice pitch is calculated as {@code rowPitch * height} * @return the event object indicating the status of the operation */ public abstract Event writeImageAsync(CommandQueue queue, ByteBuffer src, long[] origin, long[] region, long rowPitch, long slicePitch); /** * Performs a blocking copy operation from one image to another. * Important: Both images must have the same format! * * @param queue the command queue * @param dest the target image * @param srcOrigin the source image origin, see class description for the format * @param destOrigin the target image origin, see class description for the format * @param region the copied region, see class description for the format */ public abstract void copyTo(CommandQueue queue, Image dest, long[] srcOrigin, long[] destOrigin, long[] region); /** * Performs an async/non-blocking copy operation from one image to another. * Important: Both images must have the same format! * * @param queue the command queue * @param dest the target image * @param srcOrigin the source image origin, see class description for the format * @param destOrigin the target image origin, see class description for the format * @param region the copied region, see class description for the format * @return the event object indicating the status of the operation */ public abstract Event copyToAsync(CommandQueue queue, Image dest, long[] srcOrigin, long[] destOrigin, long[] region); /** * Maps the image into host memory. * The returned structure contains the mapped byte buffer and row and slice pitch. * The event object is set to {@code null}, it is needed for the async * version {@link #mapAsync(com.jme3.opencl.CommandQueue, long[], long[], com.jme3.opencl.MappingAccess) }. * * @param queue the command queue * @param origin the image origin, see class description for the format * @param region the mapped region, see class description for the format * @param access the allowed memory access to the mapped memory * @return a structure describing the mapped memory * @see #unmap(com.jme3.opencl.CommandQueue, com.jme3.opencl.Image.ImageMapping) */ public abstract ImageMapping map(CommandQueue queue, long[] origin, long[] region, MappingAccess access); /** * Non-blocking version of {@link #map(com.jme3.opencl.CommandQueue, long[], long[], com.jme3.opencl.MappingAccess) }. * The returned structure contains the mapped byte buffer and row and slice pitch. * The event object is used to detect when the mapped memory is available. * @param queue the command queue * @param origin the image origin, see class description for the format * @param region the mapped region, see class description for the format * @param access the allowed memory access to the mapped memory * @return a structure describing the mapped memory * @see #unmap(com.jme3.opencl.CommandQueue, com.jme3.opencl.Image.ImageMapping) */ public abstract ImageMapping mapAsync(CommandQueue queue, long[] origin, long[] region, MappingAccess access); /** * Unmaps the mapped memory * * @param queue the command queue * @param mapping the mapped memory */ public abstract void unmap(CommandQueue queue, ImageMapping mapping); /** * Describes a mapped region of the image */ public static class ImageMapping { /** * The raw byte buffer */ public final ByteBuffer buffer; /** * The row pitch in bytes. * This value is at least {@code bytesPerElement * width} */ public final long rowPitch; /** * The slice pitch in bytes. * This value is at least {@code rowPitch * height} */ public final long slicePitch; /** * The event object used to detect when the memory is available. * * @see #mapAsync(com.jme3.opencl.CommandQueue, long[], long[], com.jme3.opencl.MappingAccess) */ public final Event event; public ImageMapping(ByteBuffer buffer, long rowPitch, long slicePitch, Event event) { this.buffer = buffer; this.rowPitch = rowPitch; this.slicePitch = slicePitch; this.event = event; } public ImageMapping(ByteBuffer buffer, long rowPitch, long slicePitch) { this.buffer = buffer; this.rowPitch = rowPitch; this.slicePitch = slicePitch; this.event = null; } } /** * Fills the image with the specified color. * Does only work if the image channel is {@link ImageChannelType#FLOAT} * or {@link ImageChannelType#HALF_FLOAT}. * * @param queue the command queue * @param origin the image origin, see class description for the format * @param region the size of the region, see class description for the format * @param color the color to fill * @return an event object to detect for the completion */ public abstract Event fillAsync(CommandQueue queue, long[] origin, long[] region, ColorRGBA color); /** * Fills the image with the specified color given as four integer variables. * Does not work if the image channel is {@link ImageChannelType#FLOAT} * or {@link ImageChannelType#HALF_FLOAT}. * * @param queue the command queue * @param origin the image origin, see class description for the format * @param region the size of the region, see class description for the format * @param color the color to fill, must be an array of length 4 * @return an event object to detect for the completion */ public abstract Event fillAsync(CommandQueue queue, long[] origin, long[] region, int[] color); /** * Copies this image into the specified buffer, no format conversion is done. * This is the dual function to * {@link Buffer#copyToImageAsync(com.jme3.opencl.CommandQueue, com.jme3.opencl.Image, long, long[], long[]) }. * * @param queue the command queue * @param dest the target buffer * @param srcOrigin the image origin, see class description for the format * @param srcRegion the copied region, see class description for the format * @param destOffset an offset into the target buffer * @return the event object to detect the completion of the operation */ public abstract Event copyToBufferAsync(CommandQueue queue, Buffer dest, long[] srcOrigin, long[] srcRegion, long destOffset); /** * Acquires this image object for using. Only call this method if this image * represents a shared object from OpenGL, created with e.g. * {@link Context#bindImage(com.jme3.texture.Image, com.jme3.texture.Texture.Type, int, com.jme3.opencl.MemoryAccess) } * or variations. * This method must be called before the image is used. After the work is * done, the image must be released by calling * {@link #releaseImageForSharingAsync(com.jme3.opencl.CommandQueue) } * so that OpenGL can use the image/texture/renderbuffer again. * * @param queue the command queue * @return the event object */ public abstract Event acquireImageForSharingAsync(CommandQueue queue); /** * Acquires this image object for using. Only call this method if this image * represents a shared object from OpenGL, created with e.g. * {@link Context#bindImage(com.jme3.texture.Image, com.jme3.texture.Texture.Type, int, com.jme3.opencl.MemoryAccess) } * or variations. * This method must be called before the image is used. After the work is * done, the image must be released by calling * {@link #releaseImageForSharingAsync(com.jme3.opencl.CommandQueue) } * so that OpenGL can use the image/texture/renderbuffer again. * * The generated event object is directly released. * This brings a performance improvement when the resource is e.g. directly * used by a kernel afterwards on the same queue (this implicitly waits for * this action). If you need the event, use * {@link #acquireImageForSharingAsync(com.jme3.opencl.CommandQueue) }. * * @param queue the command queue */ public void acquireImageForSharingNoEvent(CommandQueue queue) { //Default implementation, overwrite for performance acquireImageForSharingAsync(queue).release(); } /** * Releases a shared image object. * Call this method after the image object was acquired by * {@link #acquireImageForSharingAsync(com.jme3.opencl.CommandQueue) } * to hand the control back to OpenGL. * * @param queue the command queue * @return the event object */ public abstract Event releaseImageForSharingAsync(CommandQueue queue); /** * Releases a shared image object. * Call this method after the image object was acquired by * {@link #acquireImageForSharingAsync(com.jme3.opencl.CommandQueue) } * to hand the control back to OpenGL. * The generated event object is directly released, resulting in * performance improvements. * * @param queue the command queue */ public void releaseImageForSharingNoEvent(CommandQueue queue) { //default implementation, overwrite it for performance improvements releaseImageForSharingAsync(queue).release(); } @Override public String toString() { StringBuilder str = new StringBuilder(); str.append("Image ("); ImageType t = getImageType(); str.append(t); str.append(", w=").append(getWidth()); if (t == ImageType.IMAGE_2D || t == ImageType.IMAGE_3D) { str.append(", h=").append(getHeight()); } if (t == ImageType.IMAGE_3D) { str.append(", d=").append(getDepth()); } if (t == ImageType.IMAGE_1D_ARRAY || t == ImageType.IMAGE_2D_ARRAY) { str.append(", arrays=").append(getArraySize()); } str.append(", ").append(getImageFormat()); str.append(')'); return str.toString(); } }





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