com.jme3.post.HDRRenderer Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jme3-core Show documentation
Show all versions of jme3-core Show documentation
jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.post;
import com.jme3.asset.AssetManager;
import com.jme3.material.Material;
import com.jme3.math.Vector2f;
import com.jme3.profile.AppProfiler;
import com.jme3.renderer.*;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.texture.FrameBuffer;
import com.jme3.texture.Image;
import com.jme3.texture.Image.Format;
import com.jme3.texture.Texture;
import com.jme3.texture.Texture.MagFilter;
import com.jme3.texture.Texture.MinFilter;
import com.jme3.texture.Texture2D;
import com.jme3.ui.Picture;
import java.util.Collection;
import java.util.logging.Logger;
/**
* @deprecated use the ToneMappingFilter.
*/
@Deprecated
public class HDRRenderer implements SceneProcessor {
private static final int LUMMODE_NONE = 0x1,
LUMMODE_ENCODE_LUM = 0x2,
LUMMODE_DECODE_LUM = 0x3;
private Renderer renderer;
private RenderManager renderManager;
private ViewPort viewPort;
private static final Logger logger = Logger.getLogger(HDRRenderer.class.getName());
private Camera fbCam = new Camera(1, 1);
private FrameBuffer msFB;
private FrameBuffer mainSceneFB;
private Texture2D mainScene;
private FrameBuffer scene64FB;
private Texture2D scene64;
private FrameBuffer scene8FB;
private Texture2D scene8;
private FrameBuffer scene1FB[] = new FrameBuffer[2];
private Texture2D scene1[] = new Texture2D[2];
private Material hdr64;
private Material hdr8;
private Material hdr1;
private Material tone;
private Picture fsQuad;
private float time = 0;
private int curSrc = -1;
private int oppSrc = -1;
private float blendFactor = 0;
private int numSamples = 0;
private float exposure = 0.18f;
private float whiteLevel = 100f;
private float throttle = -1;
private int maxIterations = -1;
private Image.Format bufFormat = Format.RGB16F;
private MinFilter fbMinFilter = MinFilter.BilinearNoMipMaps;
private MagFilter fbMagFilter = MagFilter.Bilinear;
final private AssetManager manager;
private boolean enabled = true;
public HDRRenderer(AssetManager manager, Renderer renderer) {
this.manager = manager;
this.renderer = renderer;
Collection caps = renderer.getCaps();
if (caps.contains(Caps.PackedFloatColorBuffer))
bufFormat = Format.RGB111110F;
else if (caps.contains(Caps.FloatColorBuffer))
bufFormat = Format.RGB16F;
else {
enabled = false;
return;
}
}
public boolean isEnabled() {
return enabled;
}
public void setSamples(int samples) {
this.numSamples = samples;
}
public void setExposure(float exp) {
this.exposure = exp;
}
public void setWhiteLevel(float whiteLevel) {
this.whiteLevel = whiteLevel;
}
public void setMaxIterations(int maxIterations) {
this.maxIterations = maxIterations;
// regenerate shaders if needed
if (hdr64 != null)
createLumShaders();
}
public void setThrottle(float throttle) {
this.throttle = throttle;
}
public void setUseFastFilter(boolean fastFilter) {
if (fastFilter){
fbMagFilter = MagFilter.Nearest;
fbMinFilter = MinFilter.NearestNoMipMaps;
} else {
fbMagFilter = MagFilter.Bilinear;
fbMinFilter = MinFilter.BilinearNoMipMaps;
}
}
public Picture createDisplayQuad(/*int mode, Texture tex*/) {
if (scene64 == null)
return null;
Material mat = new Material(manager, "Common/MatDefs/Hdr/LogLum.j3md");
// if (mode == LUMMODE_ENCODE_LUM)
// mat.setBoolean("EncodeLum", true);
// else if (mode == LUMMODE_DECODE_LUM)
mat.setBoolean("DecodeLum", true);
mat.setTexture("Texture", scene64);
// mat.setTexture("Texture", tex);
Picture dispQuad = new Picture("Luminance Display");
dispQuad.setMaterial(mat);
return dispQuad;
}
private Material createLumShader(int srcW, int srcH, int bufW, int bufH, int mode,
int iters, Texture tex) {
Material mat = new Material(manager, "Common/MatDefs/Hdr/LogLum.j3md");
Vector2f blockSize = new Vector2f(1f / bufW, 1f / bufH);
Vector2f pixelSize = new Vector2f(1f / srcW, 1f / srcH);
Vector2f blocks = new Vector2f();
float numPixels = Float.POSITIVE_INFINITY;
if (iters != -1){
do {
pixelSize.multLocal(2);
blocks.set(blockSize.x / pixelSize.x,
blockSize.y / pixelSize.y);
numPixels = blocks.x * blocks.y;
} while (numPixels > iters);
} else {
blocks.set(blockSize.x / pixelSize.x,
blockSize.y / pixelSize.y);
numPixels = blocks.x * blocks.y;
}
mat.setBoolean("Blocks", true);
if (mode == LUMMODE_ENCODE_LUM)
mat.setBoolean("EncodeLum", true);
else if (mode == LUMMODE_DECODE_LUM)
mat.setBoolean("DecodeLum", true);
mat.setTexture("Texture", tex);
mat.setVector2("BlockSize", blockSize);
mat.setVector2("PixelSize", pixelSize);
mat.setFloat("NumPixels", numPixels);
return mat;
}
private void createLumShaders() {
int w = mainSceneFB.getWidth();
int h = mainSceneFB.getHeight();
hdr64 = createLumShader(w, h, 64, 64, LUMMODE_ENCODE_LUM, maxIterations, mainScene);
hdr8 = createLumShader(64, 64, 8, 8, LUMMODE_NONE, maxIterations, scene64);
hdr1 = createLumShader(8, 8, 1, 1, LUMMODE_NONE, maxIterations, scene8);
}
private int opposite(int i) {
return i == 1 ? 0 : 1;
}
private void renderProcessing(Renderer r, FrameBuffer dst, Material mat) {
if (dst == null) {
fsQuad.setWidth(mainSceneFB.getWidth());
fsQuad.setHeight(mainSceneFB.getHeight());
fbCam.resize(mainSceneFB.getWidth(), mainSceneFB.getHeight(), true);
} else {
fsQuad.setWidth(dst.getWidth());
fsQuad.setHeight(dst.getHeight());
fbCam.resize(dst.getWidth(), dst.getHeight(), true);
}
fsQuad.setMaterial(mat);
fsQuad.updateGeometricState();
renderManager.setCamera(fbCam, true);
r.setFrameBuffer(dst);
r.clearBuffers(true, true, true);
renderManager.renderGeometry(fsQuad);
}
private void renderToneMap(Renderer r, FrameBuffer out) {
tone.setFloat("A", exposure);
tone.setFloat("White", whiteLevel);
tone.setTexture("Lum", scene1[oppSrc]);
tone.setTexture("Lum2", scene1[curSrc]);
tone.setFloat("BlendFactor", blendFactor);
renderProcessing(r, out, tone);
}
private void updateAverageLuminance(Renderer r) {
renderProcessing(r, scene64FB, hdr64);
renderProcessing(r, scene8FB, hdr8);
renderProcessing(r, scene1FB[curSrc], hdr1);
}
@Override
public boolean isInitialized() {
return viewPort != null;
}
@Override
public void reshape(ViewPort vp, int w, int h) {
if (mainSceneFB != null){
renderer.deleteFrameBuffer(mainSceneFB);
}
mainSceneFB = new FrameBuffer(w, h, 1);
mainScene = new Texture2D(w, h, bufFormat);
mainSceneFB.setDepthBuffer(Format.Depth);
mainSceneFB.setColorTexture(mainScene);
mainScene.setMagFilter(fbMagFilter);
mainScene.setMinFilter(fbMinFilter);
if (msFB != null){
renderer.deleteFrameBuffer(msFB);
}
tone.setTexture("Texture", mainScene);
Collection caps = renderer.getCaps();
if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample)){
msFB = new FrameBuffer(w, h, numSamples);
msFB.setDepthBuffer(Format.Depth);
msFB.setColorBuffer(bufFormat);
vp.setOutputFrameBuffer(msFB);
} else {
if (numSamples > 1)
logger.warning("FBO multisampling not supported on this GPU, request ignored.");
vp.setOutputFrameBuffer(mainSceneFB);
}
createLumShaders();
}
@Override
public void initialize(RenderManager rm, ViewPort vp) {
if (!enabled)
return;
renderer = rm.getRenderer();
renderManager = rm;
viewPort = vp;
// loadInitial()
fsQuad = new Picture("HDR Fullscreen Quad");
Format lumFmt = Format.RGB8;
scene64FB = new FrameBuffer(64, 64, 1);
scene64 = new Texture2D(64, 64, lumFmt);
scene64FB.setColorTexture(scene64);
scene64.setMagFilter(fbMagFilter);
scene64.setMinFilter(fbMinFilter);
scene8FB = new FrameBuffer(8, 8, 1);
scene8 = new Texture2D(8, 8, lumFmt);
scene8FB.setColorTexture(scene8);
scene8.setMagFilter(fbMagFilter);
scene8.setMinFilter(fbMinFilter);
scene1FB[0] = new FrameBuffer(1, 1, 1);
scene1[0] = new Texture2D(1, 1, lumFmt);
scene1FB[0].setColorTexture(scene1[0]);
scene1FB[1] = new FrameBuffer(1, 1, 1);
scene1[1] = new Texture2D(1, 1, lumFmt);
scene1FB[1].setColorTexture(scene1[1]);
// prepare tonemap shader
tone = new Material(manager, "Common/MatDefs/Hdr/ToneMap.j3md");
tone.setFloat("A", 0.18f);
tone.setFloat("White", 100);
// load();
int w = vp.getCamera().getWidth();
int h = vp.getCamera().getHeight();
reshape(vp, w, h);
}
@Override
public void preFrame(float tpf) {
if (!enabled)
return;
time += tpf;
blendFactor = (time / throttle);
}
@Override
public void postQueue(RenderQueue rq) {
}
@Override
public void postFrame(FrameBuffer out) {
if (!enabled)
return;
if (msFB != null) {
// first render to multisampled FB
// renderer.setFrameBuffer(msFB);
// renderer.clearBuffers(true,true,true);
//
// renderManager.renderViewPortRaw(viewPort);
// render back to non-multisampled FB
renderer.copyFrameBuffer(msFB, mainSceneFB, true, true);
} else {
// renderer.setFrameBuffer(mainSceneFB);
// renderer.clearBuffers(true,true,false);
//
// renderManager.renderViewPortRaw(viewPort);
}
// should we update avg lum?
if (throttle == -1){
// update every frame
curSrc = 0;
oppSrc = 0;
blendFactor = 0;
time = 0;
updateAverageLuminance(renderer);
} else {
if (curSrc == -1){
curSrc = 0;
oppSrc = 0;
// initial update
updateAverageLuminance(renderer);
blendFactor = 0;
time = 0;
}else if (time > throttle){
// time to switch
oppSrc = curSrc;
curSrc = opposite(curSrc);
updateAverageLuminance(renderer);
blendFactor = 0;
time = 0;
}
}
// since out == mainSceneFB, tonemap into the main screen instead
//renderToneMap(renderer, out);
renderToneMap(renderer, null);
renderManager.setCamera(viewPort.getCamera(), false);
}
@Override
public void cleanup() {
if (!enabled)
return;
if (msFB != null)
renderer.deleteFrameBuffer(msFB);
if (mainSceneFB != null)
renderer.deleteFrameBuffer(mainSceneFB);
if (scene64FB != null){
renderer.deleteFrameBuffer(scene64FB);
renderer.deleteFrameBuffer(scene8FB);
renderer.deleteFrameBuffer(scene1FB[0]);
renderer.deleteFrameBuffer(scene1FB[1]);
}
}
@Override
public void setProfiler(AppProfiler profiler) {
// not implemented
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy