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/*
 * Copyright (c) 2009-2015 jMonkeyEngine
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package com.jme3.renderer;

/**
 * Allows querying the limits of certain features in
 * {@link Renderer}.
 *
 * 

For example, maximum texture sizes or number of samples. * * @author Kirill Vainer */ public enum Limits { /** * Maximum number of vertex texture units, or number of textures that can be * used in the vertex shader. */ VertexTextureUnits, /** * Maximum number of fragment texture units, or number of textures that can * be used in the fragment shader. */ FragmentTextureUnits, /** * Maximum number of fragment uniform vectors. */ FragmentUniformVectors, /** * Maximum number of vertex uniform vectors. */ VertexUniformVectors, /** * Maximum number of vertex attributes. */ VertexAttributes, /** * Maximum number of FrameBuffer samples. */ FrameBufferSamples, /** * Maximum number of FrameBuffer attachments. */ FrameBufferAttachments, /** * Maximum number of FrameBuffer MRT attachments. */ FrameBufferMrtAttachments, /** * Maximum render buffer size. */ RenderBufferSize, /** * Maximum texture size. */ TextureSize, /** * Maximum cubemap size. */ CubemapSize, /** * Maximum number of color texture samples. */ ColorTextureSamples, /** * Maximum number of depth texture samples. */ DepthTextureSamples, /** * Maximum degree of texture anisotropy. */ TextureAnisotropy, // UBO /** * Maximum number of UBOs that may be accessed by a vertex shader. */ UniformBufferObjectMaxVertexBlocks, /** * Maximum number of UBOs that may be accessed by a fragment shader. */ UniformBufferObjectMaxFragmentBlocks, /** * Maximum number of UBOs that may be accessed by a geometry shader. */ UniformBufferObjectMaxGeometryBlocks, /** * Maximum block size of a UBO. */ UniformBufferObjectMaxBlockSize, // SSBO /** * Maximum size of an SSBO. */ ShaderStorageBufferObjectMaxBlockSize, /** * Maximum number of active SSBOs that may be accessed by a vertex shader. */ ShaderStorageBufferObjectMaxVertexBlocks, /** * Maximum number of active SSBOs that may be accessed by a fragment shader. */ ShaderStorageBufferObjectMaxFragmentBlocks, /** * Maximum number of active SSBOs that may be accessed by a geometry shader. */ ShaderStorageBufferObjectMaxGeometryBlocks, /** * Maximum number of active SSBOs that may be accessed by a tessellation control shader. */ ShaderStorageBufferObjectMaxTessControlBlocks, /** * Maximum number of active SSBOs that may be accessed by a tessellation evaluation shader. */ ShaderStorageBufferObjectMaxTessEvaluationBlocks, /** * Not implemented yet. */ ShaderStorageBufferObjectMaxComputeBlocks, /** * Maximum number shader storage blocks across all active programs. */ ShaderStorageBufferObjectMaxCombineBlocks, }





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