com.jme3.renderer.Limits Maven / Gradle / Ivy
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package com.jme3.renderer;
/**
* Allows querying the limits of certain features in
* {@link Renderer}.
*
* For example, maximum texture sizes or number of samples.
*
* @author Kirill Vainer
*/
public enum Limits {
/**
* Maximum number of vertex texture units, or number of textures that can be
* used in the vertex shader.
*/
VertexTextureUnits,
/**
* Maximum number of fragment texture units, or number of textures that can
* be used in the fragment shader.
*/
FragmentTextureUnits,
/**
* Maximum number of fragment uniform vectors.
*/
FragmentUniformVectors,
/**
* Maximum number of vertex uniform vectors.
*/
VertexUniformVectors,
/**
* Maximum number of vertex attributes.
*/
VertexAttributes,
/**
* Maximum number of FrameBuffer samples.
*/
FrameBufferSamples,
/**
* Maximum number of FrameBuffer attachments.
*/
FrameBufferAttachments,
/**
* Maximum number of FrameBuffer MRT attachments.
*/
FrameBufferMrtAttachments,
/**
* Maximum render buffer size.
*/
RenderBufferSize,
/**
* Maximum texture size.
*/
TextureSize,
/**
* Maximum cubemap size.
*/
CubemapSize,
/**
* Maximum number of color texture samples.
*/
ColorTextureSamples,
/**
* Maximum number of depth texture samples.
*/
DepthTextureSamples,
/**
* Maximum degree of texture anisotropy.
*/
TextureAnisotropy,
// UBO
/**
* Maximum number of UBOs that may be accessed by a vertex shader.
*/
UniformBufferObjectMaxVertexBlocks,
/**
* Maximum number of UBOs that may be accessed by a fragment shader.
*/
UniformBufferObjectMaxFragmentBlocks,
/**
* Maximum number of UBOs that may be accessed by a geometry shader.
*/
UniformBufferObjectMaxGeometryBlocks,
/**
* Maximum block size of a UBO.
*/
UniformBufferObjectMaxBlockSize,
// SSBO
/**
* Maximum size of an SSBO.
*/
ShaderStorageBufferObjectMaxBlockSize,
/**
* Maximum number of active SSBOs that may be accessed by a vertex shader.
*/
ShaderStorageBufferObjectMaxVertexBlocks,
/**
* Maximum number of active SSBOs that may be accessed by a fragment shader.
*/
ShaderStorageBufferObjectMaxFragmentBlocks,
/**
* Maximum number of active SSBOs that may be accessed by a geometry shader.
*/
ShaderStorageBufferObjectMaxGeometryBlocks,
/**
* Maximum number of active SSBOs that may be accessed by a tessellation control shader.
*/
ShaderStorageBufferObjectMaxTessControlBlocks,
/**
* Maximum number of active SSBOs that may be accessed by a tessellation evaluation shader.
*/
ShaderStorageBufferObjectMaxTessEvaluationBlocks,
/**
* Not implemented yet.
*/
ShaderStorageBufferObjectMaxComputeBlocks,
/**
* Maximum number shader storage blocks across all active programs.
*/
ShaderStorageBufferObjectMaxCombineBlocks,
}