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/*
 * Copyright (c) 2009-2021 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
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 *
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 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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package com.jme3.renderer;

import com.jme3.math.ColorRGBA;
import com.jme3.post.SceneProcessor;
import com.jme3.renderer.queue.RenderQueue;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.texture.FrameBuffer;
import com.jme3.util.SafeArrayList;

/**
 * Represents a view inside the display
 * window or a {@link FrameBuffer} to which scenes will be rendered.
 *
 * 

A viewport has a {@link #ViewPort(java.lang.String, com.jme3.renderer.Camera) camera} * which is used to render a set of {@link #attachScene(com.jme3.scene.Spatial) scenes}. * A view port has a location on the screen as set by the * {@link Camera#setViewPort(float, float, float, float) } method. * By default, a view port does not clear the framebuffer, but it can be * set to {@link #setClearFlags(boolean, boolean, boolean) clear the framebuffer}. * The background color which the color buffer is cleared to can be specified * via the {@link #setBackgroundColor(com.jme3.math.ColorRGBA)} method. * *

A ViewPort has a list of {@link SceneProcessor}s which can * control how the ViewPort is rendered by the {@link RenderManager}. * * @author Kirill Vainer * * @see RenderManager * @see SceneProcessor * @see Spatial * @see Camera */ public class ViewPort { /** * Name for this viewport. */ protected final String name; /** * Camera used for rendering. */ protected final Camera cam; /** * Geometries for rendering, sorted. */ protected final RenderQueue queue = new RenderQueue(); /** * Scene-graph hierarchies for rendering. */ protected final SafeArrayList sceneList = new SafeArrayList<>(Spatial.class); /** * Scene processors currently applied. */ protected final SafeArrayList processors = new SafeArrayList<>(SceneProcessor.class); /** * FrameBuffer for output. */ protected FrameBuffer out = null; /** * Color applied when the color buffer is cleared. */ protected final ColorRGBA backColor = new ColorRGBA(0, 0, 0, 0); /** * Enables clearing the depth buffer. */ protected boolean clearDepth = false; /** * Enables clearing the color buffer. */ protected boolean clearColor = false; /** * Enables clearing the stencil buffer. */ protected boolean clearStencil = false; private boolean enabled = true; /** * Creates a new viewport. User code should generally use these methods instead:
*

    *
  • {@link RenderManager#createPreView(java.lang.String, com.jme3.renderer.Camera) }
  • *
  • {@link RenderManager#createMainView(java.lang.String, com.jme3.renderer.Camera) }
  • *
  • {@link RenderManager#createPostView(java.lang.String, com.jme3.renderer.Camera) }
  • *
* * @param name The name of the viewport. Used for debugging only. * @param cam The camera through which the viewport is rendered. The camera * cannot be swapped to a different one after creating the viewport. */ public ViewPort(String name, Camera cam) { this.name = name; this.cam = cam; } /** * Returns the name of the viewport as set in the constructor. * * @return the name of the viewport * * @see #ViewPort(java.lang.String, com.jme3.renderer.Camera) */ public String getName() { return name; } /** * Gets the list of {@link SceneProcessor scene processors} that were * added to this ViewPort. * * @return the list of processors attached to this ViewPort * * @see #addProcessor(com.jme3.post.SceneProcessor) */ public SafeArrayList getProcessors() { return processors; } /** * Adds a {@link SceneProcessor} to this ViewPort. * *

SceneProcessors that are added to the ViewPort will be notified * of events as the ViewPort is being rendered by the {@link RenderManager}. * * @param processor The processor to add * * @see SceneProcessor */ public void addProcessor(SceneProcessor processor) { if (processor == null) { throw new IllegalArgumentException("Processor cannot be null."); } processors.add(processor); } /** * Removes a {@link SceneProcessor} from this ViewPort. * *

The processor will no longer receive events occurring to this ViewPort. * * @param processor The processor to remove * * @see SceneProcessor */ public void removeProcessor(SceneProcessor processor) { if (processor == null) { throw new IllegalArgumentException("Processor cannot be null."); } processors.remove(processor); processor.cleanup(); } /** * Removes all {@link SceneProcessor scene processors} from this * ViewPort. * * @see SceneProcessor */ public void clearProcessors() { for (SceneProcessor proc : processors) { proc.cleanup(); } processors.clear(); } /** * Checks if depth buffer clearing is enabled. * * @return true if depth buffer clearing is enabled. * * @see #setClearDepth(boolean) */ public boolean isClearDepth() { return clearDepth; } /** * Enables or disables clearing of the depth buffer for this ViewPort. * *

By default depth clearing is disabled. * * @param clearDepth Enable/disable depth buffer clearing. */ public void setClearDepth(boolean clearDepth) { this.clearDepth = clearDepth; } /** * Checks if color buffer clearing is enabled. * * @return true if color buffer clearing is enabled. * * @see #setClearColor(boolean) */ public boolean isClearColor() { return clearColor; } /** * Enables or disables clearing of the color buffer for this ViewPort. * *

By default color clearing is disabled. * * @param clearColor Enable/disable color buffer clearing. */ public void setClearColor(boolean clearColor) { this.clearColor = clearColor; } /** * Checks if stencil buffer clearing is enabled. * * @return true if stencil buffer clearing is enabled. * * @see #setClearStencil(boolean) */ public boolean isClearStencil() { return clearStencil; } /** * Enables or disables clearing of the stencil buffer for this ViewPort. * *

By default stencil clearing is disabled. * * @param clearStencil Enable/disable stencil buffer clearing. */ public void setClearStencil(boolean clearStencil) { this.clearStencil = clearStencil; } /** * Sets the clear flags (color, depth, stencil) in one call. * * @param color If color buffer clearing should be enabled. * @param depth If depth buffer clearing should be enabled. * @param stencil If stencil buffer clearing should be enabled. * * @see #setClearColor(boolean) * @see #setClearDepth(boolean) * @see #setClearStencil(boolean) */ public void setClearFlags(boolean color, boolean depth, boolean stencil) { this.clearColor = color; this.clearDepth = depth; this.clearStencil = stencil; } /** * Returns the framebuffer where this ViewPort's scenes are * rendered to. * * @return the framebuffer where this ViewPort's scenes are * rendered to. * * @see #setOutputFrameBuffer(com.jme3.texture.FrameBuffer) */ public FrameBuffer getOutputFrameBuffer() { return out; } /** * Sets the output framebuffer for the ViewPort. * *

The output framebuffer specifies where the scenes attached * to this ViewPort are rendered to. By default, this is null, * which indicates the scenes are rendered to the display window. * * @param out The framebuffer to render scenes to, or null if to render * to the screen. */ public void setOutputFrameBuffer(FrameBuffer out) { this.out = out; } /** * Returns the camera which renders the attached scenes. * * @return the camera which renders the attached scenes. * * @see Camera */ public Camera getCamera() { return cam; } /** * Internal use only. * * @return the pre-existing instance */ public RenderQueue getQueue() { return queue; } /** * Attaches a new scene to render in this ViewPort. * * @param scene The scene to attach * * @see Spatial */ public void attachScene(Spatial scene) { if (scene == null) { throw new IllegalArgumentException("Scene cannot be null."); } sceneList.add(scene); if (scene instanceof Geometry) { scene.forceRefresh(true, false, true); } } /** * Detaches a scene from rendering. * * @param scene The scene to detach * * @see #attachScene(com.jme3.scene.Spatial) */ public void detachScene(Spatial scene) { if (scene == null) { throw new IllegalArgumentException("Scene cannot be null."); } sceneList.remove(scene); if (scene instanceof Geometry) { scene.forceRefresh(true, false, true); } } /** * Removes all attached scenes. * * @see #attachScene(com.jme3.scene.Spatial) */ public void clearScenes() { sceneList.clear(); } /** * Returns a list of all attached scenes. * * @return a list of all attached scenes. * * @see #attachScene(com.jme3.scene.Spatial) */ public SafeArrayList getScenes() { return sceneList; } /** * Sets the background color. * *

When the ViewPort's color buffer is cleared * (if {@link #setClearColor(boolean) color clearing} is enabled), * this specifies the color to which the color buffer is set to. * By default, the background color is black without alpha. * * @param background the background color. */ public void setBackgroundColor(ColorRGBA background) { backColor.set(background); } /** * Returns the background color of this ViewPort. * * @return the background color of this ViewPort * * @see #setBackgroundColor(com.jme3.math.ColorRGBA) */ public ColorRGBA getBackgroundColor() { return backColor; } /** * Enables or disables this ViewPort. * *

Disabled ViewPorts are skipped by the {@link RenderManager} when * rendering. By default, all viewports are enabled. * * @param enable If the viewport should be disabled or enabled. */ public void setEnabled(boolean enable) { this.enabled = enable; } /** * Returns true if the viewport is enabled, false otherwise. * * @return true if the viewport is enabled, false otherwise. * @see #setEnabled(boolean) */ public boolean isEnabled() { return enabled; } }





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