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/*
* Copyright (c) 2009-2021 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.renderer.opengl;
/**
* GL functions only available on vanilla desktop OpenGL 4.0.
*
* @author Kirill Vainer
*/
public interface GL4 extends GL3 {
public static final int GL_TESS_CONTROL_SHADER = 0x8E88;
public static final int GL_TESS_EVALUATION_SHADER = 0x8E87;
public static final int GL_PATCHES = 0xE;
/**
* Accepted by the {@code target} parameter of BindBufferBase and BindBufferRange.
*/
public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0;
/**
* Accepted by the {@code target} parameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and GetBufferPointerv.
*/
public static final int GL_SHADER_STORAGE_BUFFER = 0x90D2;
public static final int GL_SHADER_STORAGE_BLOCK = 0x92E6;
/**
* Accepted by the <pname> parameter of GetIntegerv, GetBooleanv,
* GetInteger64v, GetFloatv, and GetDoublev:
*/
public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6;
public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7;
public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8;
public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9;
public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA;
public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB;
public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC;
public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD;
public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE;
public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF;
/**
*
*
* Specifies the integer value of the specified parameter for patch primitives.
*
* @param count the new value for the parameter given by {@code pname}
*/
public void glPatchParameter(int count);
/**
* Returns the unsigned integer index assigned to a resource named name in the interface type programInterface of
* program object program.
*
* @param program the name of a program object whose resources to query.
* @param programInterface a token identifying the interface within program containing the resource named name.
* @param name the name of the resource to query the index of.
* @return the index of a named resource within a program.
*/
public int glGetProgramResourceIndex(int program, int programInterface, String name);
/**
* Changes the active shader storage block with an assigned index of storageBlockIndex in program object program.
* storageBlockIndex must be an active shader storage block index in program. storageBlockBinding must be less
* than the value of {@code #GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS}. If successful, glShaderStorageBlockBinding specifies
* that program will use the data store of the buffer object bound to the binding point storageBlockBinding to
* read and write the values of the buffer variables in the shader storage block identified by storageBlockIndex.
*
* @param program the name of a program object whose resources to query.
* @param storageBlockIndex The index storage block within the program.
* @param storageBlockBinding The index storage block binding to associate with the specified storage block.
*/
public void glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding);
}