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/*
 * Copyright (c) 2009-2021 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.renderer.opengl;

import com.jme3.renderer.RendererException;

import java.lang.reflect.InvocationHandler;
import java.lang.reflect.Method;
import java.lang.reflect.Proxy;

/**
 * This class uses Reflection to intercept method calls to the Proxy Object ({@link #createProxy(GL, Object, Class[])}
 * and extends them with the Error Checking in {@link #checkError()}.
* This means we don't have to generate a class with overrides for every possible method just to add a * {@link #checkError()} call.
* Note that we should not call {@link #checkError()} for {@link GL#glGetError()}, it doesn't make sense.
* Note that this class is general purpose and as such every class instance (every object) can be guarded as long as * the passed gl instance is valid. * * @author MeFisto94 */ public class GLDebug implements InvocationHandler { protected Object obj; protected GL gl; protected Method methodGlGetError; private GLDebug(GL gl, Object obj) throws NoSuchMethodException { this.gl = gl; this.obj = obj; methodGlGetError = GL.class.getMethod("glGetError"); /* The NoSuchMethodException shouldn't be thrown, but since we're in a constructor and cannot fail safe * otherwise, we throw it. */ } protected String decodeError(int err) { String errMsg; switch (err) { case GL.GL_NO_ERROR: errMsg = "No Error"; break; case GL.GL_INVALID_ENUM: errMsg = "Invalid enum argument"; break; case GL.GL_INVALID_OPERATION: errMsg = "Invalid operation"; break; case GL.GL_INVALID_VALUE: errMsg = "Invalid numeric argument"; break; case GL.GL_OUT_OF_MEMORY: errMsg = "Out of memory"; break; case GLFbo.GL_INVALID_FRAMEBUFFER_OPERATION_EXT: errMsg = "Framebuffer is not complete"; break; case GL2.GL_STACK_OVERFLOW: errMsg = "Internal stack overflow"; break; case GL2.GL_STACK_UNDERFLOW: errMsg = "Internal stack underflow"; break; default: errMsg = "Unknown"; break; } return errMsg + " (Error Code: " + err + ")"; } protected void checkError() { int err = gl.glGetError(); if (err != 0) { throw new RendererException("An OpenGL error occurred - " + decodeError(err)); } } @Override public Object invoke(Object proxy, Method method, Object[] args) throws Throwable { Object result = method.invoke(obj, args); if (method.equals(methodGlGetError)) { return result; } checkError(); return result; } /** * Creates a debug-proxied object, which will call {@link GL#glGetError()} after every method invocation and throw * a {@link com.jme3.renderer.RendererException} if there was a GL Error. * * @param gl The GL Context, required to call {@link GL#glGetError()} * @param obj The object which methods will be proxied * @param implementedInterfaces The interfaces/class this object implements * @return The Proxy object (or null if an error occurred) */ public static Object createProxy(GL gl, Object obj, Class... implementedInterfaces) { try { return Proxy.newProxyInstance( GLDebug.class.getClassLoader(), implementedInterfaces, new GLDebug(gl, obj) ); } catch (NoSuchMethodException nsme) { throw new IllegalArgumentException ("Could not initialize the proxy because the glGetError method wasn't " + "found!", nsme); } } }




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