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/*
 * Copyright (c) 2009-2014 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package com.jme3.renderer.opengl;

import java.nio.IntBuffer;

/**
 * Framebuffer object functions.
 * 

* Available by default in OpenGL ES 2, but on desktop GL 2 * an extension is required. * * @author Kirill Vainer */ public interface GLFbo { public static final int GL_COLOR_ATTACHMENT0_EXT = 0x8CE0; public static final int GL_COLOR_ATTACHMENT1_EXT = 0x8CE1; public static final int GL_COLOR_ATTACHMENT2_EXT = 0x8CE2; public static final int GL_COLOR_ATTACHMENT3_EXT = 0x8CE3; public static final int GL_COLOR_ATTACHMENT4_EXT = 0x8CE4; public static final int GL_COLOR_ATTACHMENT5_EXT = 0x8CE5; public static final int GL_COLOR_ATTACHMENT6_EXT = 0x8CE6; public static final int GL_COLOR_ATTACHMENT7_EXT = 0x8CE7; public static final int GL_COLOR_ATTACHMENT8_EXT = 0x8CE8; public static final int GL_COLOR_ATTACHMENT9_EXT = 0x8CE9; public static final int GL_COLOR_ATTACHMENT10_EXT = 0x8CEA; public static final int GL_COLOR_ATTACHMENT11_EXT = 0x8CEB; public static final int GL_COLOR_ATTACHMENT12_EXT = 0x8CEC; public static final int GL_COLOR_ATTACHMENT13_EXT = 0x8CED; public static final int GL_COLOR_ATTACHMENT14_EXT = 0x8CEE; public static final int GL_COLOR_ATTACHMENT15_EXT = 0x8CEF; public static final int GL_DEPTH_ATTACHMENT_EXT = 0x8D00; public static final int GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6; public static final int GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9; public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1; public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0; public static final int GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5; public static final int GL_FRAMEBUFFER_EXT = 0x8D40; public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6; public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9; public static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB; public static final int GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA; public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7; public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56; public static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC; public static final int GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD; public static final int GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x506; public static final int GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF; public static final int GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8; public static final int GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA; public static final int GL_READ_FRAMEBUFFER_EXT = 0x8CA8; public static final int GL_RENDERBUFFER_EXT = 0x8D41; public void glBindFramebufferEXT(int target, int frameBuffer); public void glBindRenderbufferEXT(int target, int renderBuffer); public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter); public int glCheckFramebufferStatusEXT(int target); public void glDeleteFramebuffersEXT(IntBuffer frameBuffers); public void glDeleteRenderbuffersEXT(IntBuffer renderBuffers); public void glFramebufferRenderbufferEXT(int target, int attachment, int renderBufferTarget, int renderBuffer); public void glFramebufferTexture2DEXT(int target, int attachment, int texTarget, int texture, int level); public void glFramebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer); public void glGenFramebuffersEXT(IntBuffer frameBuffers); public void glGenRenderbuffersEXT(IntBuffer renderBuffers); public void glGenerateMipmapEXT(int target); public void glRenderbufferStorageEXT(int target, int internalFormat, int width, int height); public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalFormat, int width, int height); }





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