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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2009-2019 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.scene;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
import com.jme3.light.Light;
import com.jme3.scene.control.LightControl;
import com.jme3.scene.control.LightControl.ControlDirection;
import com.jme3.util.clone.Cloner;
import java.io.IOException;
/**
* LightNode
is used to link together a {@link Light} object
* with a {@link Node} object.
*
* @author Tim8Dev
* @deprecated Use a {@link LightControl} attached to a {@link Node} directly.
*/
@Deprecated
public class LightNode extends Node {
private LightControl lightControl;
/**
* Serialization only. Do not use.
*/
protected LightNode() {
}
public LightNode(String name, Light light) {
this(name, new LightControl(light));
}
public LightNode(String name, LightControl control) {
super(name);
addControl(control);
lightControl = control;
}
/**
* Enable or disable the LightNode
functionality.
*
* @param enabled If false, the functionality of LightNode will
* be disabled.
*/
public void setEnabled(boolean enabled) {
lightControl.setEnabled(enabled);
}
public boolean isEnabled() {
return lightControl.isEnabled();
}
public void setControlDir(ControlDirection controlDir) {
lightControl.setControlDir(controlDir);
}
public void setLight(Light light) {
lightControl.setLight(light);
}
public ControlDirection getControlDir() {
return lightControl.getControlDir();
}
public Light getLight() {
return lightControl.getLight();
}
/**
* Called internally by com.jme3.util.clone.Cloner. Do not call directly.
*/
@Override
public void cloneFields(Cloner cloner, Object original) {
super.cloneFields(cloner, original);
// A change in behavior... I think previously LightNode was probably
// not really cloneable... or at least its lightControl would be pointing
// to the wrong control. -pspeed
this.lightControl = cloner.clone(lightControl);
}
@Override
public void read(JmeImporter im) throws IOException {
super.read(im);
lightControl = (LightControl)im.getCapsule(this).readSavable("lightControl", null);
}
@Override
public void write(JmeExporter ex) throws IOException {
super.write(ex);
ex.getCapsule(this).write(lightControl, "lightControl", null);
}
}
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