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jMonkeyEngine is a 3-D game engine for adventurous Java developers
/*
* Copyright (c) 2017-2021 jMonkeyEngine
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package com.jme3.scene;
import com.jme3.asset.AssetManager;
import com.jme3.asset.DesktopAssetManager;
import com.jme3.asset.plugins.ClasspathLocator;
import com.jme3.collision.CollisionResult;
import com.jme3.collision.CollisionResults;
import com.jme3.material.Material;
import com.jme3.material.plugins.J3MLoader;
import com.jme3.math.Ray;
import com.jme3.math.Vector3f;
import com.jme3.scene.shape.Quad;
import com.jme3.system.JmeSystem;
import com.jme3.system.MockJmeSystemDelegate;
import org.junit.Test;
/**
* Verify that collideWith() doesn't report collisions with phantom triangles.
* This was issue #710 at GitHub.
*
* @author Stephen Gold
*/
public class PhantomTrianglesTest {
AssetManager assetManager;
/**
* ray in the -Z direction, starting from (0.1, 0.2, 10)
*/
final private Ray ray = new Ray(/* origin */new Vector3f(0.1f, 0.2f, 10f),
/* direction */ new Vector3f(0f, 0f, -1f));
Node rootNode;
/**
* Cast a ray at the geometries and report all collisions.
*/
void castRay() {
CollisionResults results = new CollisionResults();
rootNode.collideWith(ray, results);
int numResults = results.size();
for (int resultI = 0; resultI < numResults; resultI++) {
CollisionResult result = results.getCollision(resultI);
Geometry geometry = result.getGeometry();
String name = geometry.getName();
if (name.equals("white lines")) {
assert false; // phantom triangle
}
}
}
/**
* Attach a red square in the XY plane with its lower left corner at (0, 0,
* 0). It is composed of 2 triangles.
*/
void createRedSquare() {
Mesh quadMesh = new Quad(1f, 1f);
Geometry redSquare = new Geometry("red square", quadMesh);
Material red = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
redSquare.setMaterial(red);
rootNode.attachChild(redSquare);
}
/**
* Attach a pair of parallel white lines in the z=1 plane.
*/
void createWhiteLines() {
Mesh lineMesh = new Mesh();
lineMesh.setMode(Mesh.Mode.Lines);
float[] corners = new float[]{
-1f, -1f, 0f,
-1f, 1f, 0f,
1f, 1f, 0f,
1f, -1f, 0f
};
lineMesh.setBuffer(VertexBuffer.Type.Position, 3, corners);
short[] indices = new short[]{0, 1, 2, 3};
lineMesh.setBuffer(VertexBuffer.Type.Index, 2, indices);
lineMesh.updateBound();
Geometry whiteLines = new Geometry("white lines", lineMesh);
Material white = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m");
whiteLines.setMaterial(white);
whiteLines.move(0f, 0f, 1f);
rootNode.attachChild(whiteLines);
}
@Test
public void testPhantomTriangles() {
JmeSystem.setSystemDelegate(new MockJmeSystemDelegate());
assetManager = new DesktopAssetManager();
assetManager.registerLocator(null, ClasspathLocator.class);
assetManager.registerLoader(J3MLoader.class, "j3m", "j3md");
rootNode = new Node();
createRedSquare();
createWhiteLines();
rootNode.updateLogicalState(0.01f);
rootNode.updateGeometricState();
castRay();
}
}
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